@JosieNutter Don't worry. The way the story is structured, there's no "to do everything". It all unfolds naturally over the year. in reply to JosieNutter#
@JosieNutter I pretty much sucked at fusing for about 80-90% of the game, and never really had to worry about it, so I think you'll be okay. in reply to JosieNutter#
Worse Blue Dragon omen: that disc 1 had a beer stain on it, preventing it from initially loading, or that the first enemy is a "Poo Snake"? #
I see that Alpha Protocol's pre-order bonus is a free copy of Space Siege. If you don't pre-order, then you get three copies. #
@Obsidian_Ent That wasn't a dig at you guys — I was the original writer on Space Siege before it all went downhill. We all bear the scars. in reply to Obsidian_Ent#
I need to stop committing to things on Tuesday nights during the Summer of Arcade. I didn't even get to play any Shadow Complex last night! #
Shadow Complex = crack. Must use recent death as excuse to stop playing. Must not keep filling out map squares. …okay, five more minutes. #
Time to put down the #ShadowComplex and go to Industry Night. #
I'm going to take #ShadowComplex going permanently black after my last death as a cue to go to sleep. That next gun can wait for 18 hours. #
Wow, to say that the #ShadowComplex ending came out of nowhere would be a pretty big understatement. Other than that, a pretty awesome game. #
@whiskey_diet You're right, instead of getting ready for bed at 1am, I should definitely be posting Twitter updates about stage dives. #
The time has come -- I'm merging all Twitter stuff into @gkr. @GrantOnGames is going away. @gkr= All things Grant now, including games. Yay. 2010-04-26
$5 for Heavy Rain DLC was a bit of a stretch, considering I finished it (and another "ending") in less than 15 minutes. Not bad, though. 2010-04-04
Random gas station in Stripmallia has the Sonic the Hedgehog "I picked up a ring" sound as its scanner gun noise. I... kind of want one now. 2010-04-03
Without R.A. Salvatore's pulpy nonsense, I never would've shouted "DO YOU HAVE A CLOAK LIKE MINE, DROW?" after beating that Cave Story boss. 2010-03-27
Attention, developers. If you're thinking of using a siren as background audio for longer than 15 seconds, please format your hard drives. 2010-03-26
Irrationally excited to get back to the office to check out the Microsoft Game Room. Hurry up, lunch! 2010-03-24
SO GOOD. Seriously. Every designer should play the Snow Temple in Spirit Tracks. It's inspiring. 2010-03-14
I am consistently amazed at how the Zelda designers still find new things to do with item language. Spirit Tracks Boomerang + Ice = <3. 2010-03-14
@kuraine I'm sure it does - and I know, I'm probably being a little hard on her. But her non-cutscene VO is just unbelievably grating. in reply to kuraine2010-03-14
@kuraine Yeah. Shame that Georgia Van Cuylenburg's performance is (so far) one of the worst I've ever heard, even if it is mostly direction. in reply to kuraine2010-03-14
Man, Troy Baker is leading the VO pack in FFXIII (no surprise there), but the young Vincent Martella is right behind him. Really good stuff. 2010-03-13
The "Sunleth Waterscape" music in FFXIII is pretty great -- but mostly, it just makes me want to play Persona 5. Hurry up, E3. 2010-03-13
Man, FFXIII has significant pacing issues. Every time some new area starts, it overstays its welcome by an hour. 2010-03-11
Wow, Yakuza series, where have you been all my life? This demo is kind of awesome. 2010-03-11
Okay, @DamonLindelof and @CarltonCuse, tonight's episode had better be another good one -- it'll be an hour that I could be playing FFXIII. 2010-03-09
@kuraine I was thinking about it, but when I got SNOWED ON during today's lunch, I reconsidered. Plus, it'd be 1:30 by the time I got home. in reply to kuraine2010-03-09
I'm not sure what's worse -- Megadeth or Mega Death from the Yunalesca fight in Final Fantasy X. 2010-03-07
Excited about having eel / shrimp / asparagus breath for the first East Side Industry Night in a long time. Let's do this, Trident Cinnamon. 2010-03-04
of Montreal in Rock Band! Bloody awesome. Not the song I would have picked, but it's still pretty sweet. http://digs.by/1cUr2010-03-04
I mean, maybe I'll pick it up again someday (maybe before a long trip), but not soon -- and especially not with FF13 coming out next week. 2010-03-02
Shelf level event for Spirit Tracks. After about 20 minutes of cutscene and other frankly boring things, the game locks up on me. No thanks. 2010-03-02
Ep. 5 of the 2 vs. 2 Podcast is live! Guests Nik Davidson and John Kratzer join Grant and Joe to talk about sequels & spiritual successors. 2010-02-27
@kuraine I know that's strange to hear coming from me, but yes. The (sometimes) mediocre voice acting isn't enough to drag it down. in reply to kuraine2010-02-26
No, it's definitely not for everyone, but if you have the patience for it, you'll find that it's really extraordinary. 2010-02-26
The good news? Heavy Rain was still f'ing incredible despite that major spoiler. It'll be tough to top for my GotY. 2010-02-26
Tonight's lesson: Don't mention a game on Twitter unless you want some complete douchebag to ruin that game's surprise. 2010-02-26
I'm sorry, I don't care what country you're from. It's not pronounced "ohr-ree-GAHR-mee". 2010-02-24
Cave Story comes out on March 22 for WiiWare. You will buy it when it does. You will support solitary people making incredible things. 2010-02-24
So far, at ninety minutes into Heavy Rain, I can report that the voice acting is not that great, and that my PS3 has locked up once. Hmph. 2010-02-23