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	<title>Grant on Games</title>
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		<title>Dammit, Dragon Age.</title>
		<link>http://games.grantroberts.com/?p=348</link>
		<comments>http://games.grantroberts.com/?p=348#comments</comments>
		<pubDate>Sat, 07 Nov 2009 05:00:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=348</guid>
		<description><![CDATA[
You&#8217;re the prettiest RPG I&#8217;ve seen in years.  You&#8217;ve got a few bugs, but you&#8217;re also incredibly polished.  I am loving the hell out of you so far.
Except&#8230; (spoilers for about 8 hours in follow)

The first time I am able to talk with Morrigan after she joins my party, the very first question [...]]]></description>
			<content:encoded><![CDATA[
<p>You&#8217;re the prettiest RPG I&#8217;ve seen in years.  You&#8217;ve got a few bugs, but you&#8217;re also incredibly polished.  I am loving the hell out of you so far.</p>
<p>Except&#8230; (spoilers for about 8 hours in follow)</p>
<p><span id="more-348"></span></p>
<p>The first time I am able to talk with <a id="#liveblog_blackspoiler">Morrigan</a> after <a id="#liveblog_blackspoiler">she</a> joins my party, the very first question I can ask is:</p>
<p><img class="alignnone" title="COME on!" src="http://games.grantroberts.com/images/DA2.jpg" alt="" width="618" height="48" /></p>
<p>Uh&#8230; what?</p>
<p>I haven&#8217;t seen you as a shapechanger!  No shapes have been changed!  The only shapes that I&#8217;ve even encountered are your rather questionably exposed breasts!</p>
<p>Dammit, Bioware!  How in the hell did you let the ruination of a surprise that big through QA?</p>
<p>Oh well.  Back to it, I guess.</p>
<p>Oh, and sorry I haven&#8217;t been that prolific lately.  But I&#8217;m sure you remember <a href="http://games.grantroberts.com/?p=313" target="_self">the last time</a> I posted, about all the games that were coming out?  Yeah, that happened.  Don&#8217;t worry, it should only last for another month or so.  Then I&#8217;ll get back to angrily chastising badly made Japanese RPG&#8217;s.</p>
<p>You could always check out my side project at <a href="http://2-vs-2.com" target="_blank">http://2-vs-2.com</a>&#8230;</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">http://games.grantroberts.com/?p=313</div>
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		<title>It&#8217;s beginning to look a lot like bankruptcy</title>
		<link>http://games.grantroberts.com/?p=313</link>
		<comments>http://games.grantroberts.com/?p=313#comments</comments>
		<pubDate>Fri, 11 Sep 2009 21:37:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=313</guid>
		<description><![CDATA[As usual, the holidays are presenting gamers with quite a quandary. Namely, just how many incredible games are required purchases? Well, for me, there are depressingly many. Let&#8217;s take a look.


 The Beatles: Rock Band
Why I shouldn&#8217;t have bought it:
I&#8217;m not very familiar with the catalog of The Beatles at all. Not as a point [...]]]></description>
			<content:encoded><![CDATA[<p>As usual, the holidays are presenting gamers with quite a quandary. Namely, just how many incredible games are required purchases? Well, for me, there are depressingly many. Let&#8217;s take a look.</p>
<p><span id="more-313"></span></p>
<hr />
<h4><a href="http://www.giantbomb.com/the-beatles-rock-band/61-24667/" target="_blank"><em><em> </em></em></a><em><em><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Beatles1.jpg"><img class="alignleft size-full wp-image-328" title="Holidays_Beatles" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Beatles1.jpg" alt="Holidays_Beatles" width="140" height="200" /></a></em>The Beatles: Rock Band</em></h4>
<h5>Why I shouldn&#8217;t have bought it:</h5>
<p>I&#8217;m not very familiar with the catalog of The Beatles at all. Not as a point of pride or anything &#8211; I was just too busy listening to the same Anthrax album over and over to try something new.  Also, I&#8217;ve already bought way too many music games over the last decade.  Did I really need another one?</p>
<h5>Why I bought it anyway:</h5>
<p>Because it has vocal harmonies.  That&#8217;s really it for me.  But my lovely fiancée, as a big Beatles fan, is really enjoying it on its merits.  Hearing her sing Beatles songs as we&#8217;re walking to dinner is a nice bonus, too. So far, it&#8217;s been a blast, especially with four players and two microphones. Playing Expert guitar on &#8220;Twist and Shout&#8221; while singing Paul McCartney&#8217;s vocals was the most fun I&#8217;ve had in a music game since the first <em>Rock Band</em> was released.</p>
<h5>When it came out:</h5>
<p>September 9</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/mario-luigi-bowsers-inside-story/61-23983/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Bowser.jpg"><img class="size-full wp-image-330 alignleft" title="Holidays_Bowser" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Bowser.jpg" alt="Holidays_Bowser" width="225" height="200" /></a>Mario &amp; Luigi: Bowser&#8217;s Inside Story</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>The most recent <em>Mario &amp; Luigi</em> RPG was kind of misguided.  The clunky &#8220;babies + grown-ups&#8221; control scheme never really clicked with me, and so it ended up being more of a chore than I was expecting, especially after its predecessor.</p>
<h5>Why I&#8217;ll probably buy it anyway:</h5>
<p>The first Mario &amp; Luigi RPG &#8211; for the GBA &#8211; was a total surprise hit for me.  The gameplay was a blast, even if it was rather simple compared to most RPG&#8217;s I&#8217;m used to. And it featured some incredible translation, with bizarre characters <a href="http://www.youtube.com/watch?v=IQPW4dKehM8#t=3m48s" target="_blank">saying things</a> like:</p>
<p>&#8220;I have fury! In the last moments of the finale of the finale, when relief leads to negligence that begets rashness&#8230;that is when the comeback that faltered comes back and beats your pathetic comeback that I scoff at!&#8221;</p>
<h5>When does it come out?</h5>
<p>September 14</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/scribblenauts/61-24741/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Scribble.jpg"><img class="alignleft size-full wp-image-336" title="Holidays_Scribble" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Scribble.jpg" alt="Holidays_Scribble" width="225" height="200" /></a>Scribblenauts</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>I only just played <em>Drawn to Life</em> a few weeks ago, after hearing good things about it for a while.  Its gimmick never really hooked me, though &#8212; maybe because I spent way too long designing the perfect avatar (with a stop sign for a head and a NES Game Pak for a torso) and not enough time playing its stripped-down platform mechanics.</p>
<h5>Why I&#8217;ll probably buy it anyway:</h5>
<p>The description of this game sounds too good to be true, by all accounts.  There are puzzles and obstacles, and you can attempt to solve them / get past them by writing the name of any object.  ANY object.  The object will then appear on the screen and, if it can, be the solution.  Yes, please.</p>
<h5>When does it come out?</h5>
<p>September 15</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/trine/61-24739/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Trine.png"><img class="alignleft size-full wp-image-337" title="Holidays_Trine" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Trine.png" alt="Holidays_Trine" width="142" height="200" /></a>Trine</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>It&#8217;s from an unproven developer and it&#8217;s taken way too long to come out for PSN?  Yeah, I&#8217;ve really got nothing here.</p>
<h5>Why I&#8217;ll definitely be buying it anyway:</h5>
<p>It&#8217;s a completely gorgeous side-scroller / platformer / puzzler that features <strong>co-op</strong>.  Like <em>LittleBigPlanet</em>, only more than a novelty. Also, it features three uniquely playing characters, one of which can <strong>draw shapes on the screen</strong> to create objects.</p>
<h5>When does it come out?</h5>
<p>Well, it&#8217;s already out for the PC. Has been for a while, in fact. But due to several small bugs that have <a href="http://www.gamespot.com/news/blogs/sidebar/909182374/26978747/trine-psn-delayed.html" target="_blank">popped up</a> in the past few weeks, its PSN release has been delayed for months now. The latest word from Sony is that it will be released either September 15 or September 22.</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/alpha-protocol/61-20984/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Alpha.jpg"><img class="alignleft size-full wp-image-332" title="Holidays_Alpha" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Alpha.jpg" alt="Holidays_Alpha" width="140" height="200" /></a>Alpha Protocol</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>I love the guys at Obsidian &#8211; I even interviewed with them five years ago.  Their <a href="http://en.wikipedia.org/wiki/Obsidian_Entertainment" target="_blank">combined experience</a> is nothing to scoff at. The only problem is, I haven&#8217;t really enjoyed their games that much. I mean, they&#8217;ve certainly been competent, which is more than you can say about a lot of releases in the last few years. But neither <em>Knights of the Old Republic II</em> nor <em>Neverwinter Nights 2</em> really did anything for me.</p>
<h5>Why I&#8217;ll definitely be buying it anyway:</h5>
<p>Present-day RPG.  That&#8217;s all you need to do to get my money: make a RPG that&#8217;s set in the present day. Or the near future. I don&#8217;t want to set an arbitrary time window, but anything that&#8217;s not straight fantasy, sci-fi, etc. will get my attention. Now, keeping it is another matter. I&#8217;m looking at you, <em>Lionheart</em>. And you, <em>Arcanum</em>. And you too, <em>Planescape: Torment</em>. Although I&#8217;m looking at you because you&#8217;re so awesome that I can&#8217;t look away.</p>
<h5>When does it come out?</h5>
<p>October 6</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/borderlands/61-20487/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Borderlands.jpg"><img class="alignleft size-full wp-image-334" title="Holidays_Borderlands" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Borderlands.jpg" alt="Holidays_Borderlands" width="140" height="200" /></a>Borderlands</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>It&#8217;s a shooter.  Generally, I&#8217;m not wild about shooters, on consoles or PC.  Other than the <em>Half-Life</em> series &#8212; which, wouldn&#8217;t you know it, actually cares about narrative &#8212; they&#8217;re just not my thing.</p>
<h5>Why I&#8217;ll probably be buying it anyway:</h5>
<p>Because it has enough twists that it&#8217;s swung back to being my thing again. <em>Borderlands</em> is a co-op shooter with <em>Diablo</em>-style loot and a gorgeous art style &#8212; not to mention some of the ballsiest <a href="http://www.bluesnews.com/screenshots/games/borderlands/20090812/bl_pc-dvd_fob_final.jpg" target="_blank">box art</a> I&#8217;ve ever seen.</p>
<h5>When does it come out?</h5>
<p>October 20</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/uncharted-2-among-thieves/61-22420/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Uncharted2.jpg"><img class="alignleft size-full wp-image-338" title="Holidays_Uncharted2" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Uncharted2.jpg" alt="Holidays_Uncharted2" width="171" height="200" /></a>Uncharted 2</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>Because I&#8217;ll be out of money by this point?  Other than that, I really have no excuse.</p>
<h5>Why I&#8217;ll definitely be buying it anyway:</h5>
<p>The first <em>Uncharted</em> surprised the hell out of me when I finally cracked it open a few months after I finally got a PlayStation 3 back in April. The gameplay wasn&#8217;t necessarily that awesome &#8212; the <em>Tomb Raider</em>-style exploration and puzzle solving kept me interested, but once the shooting stared, I couldn&#8217;t wait for it to be over.</p>
<p>However, one thing that never got old was the dialogue. Quite simply, the voice acting and writing in <em>Uncharted</em> was the best I&#8217;ve seen in years. I&#8217;d play a hyperrealistic racing sim / RTS to get to experience that level of performance again.</p>
<h5>When does it come out?</h5>
<p>Sometime in October</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/dragon-age-origins/61-20738/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_DragonAge.jpg"><img class="alignleft size-full wp-image-329" title="Holidays_DragonAge" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_DragonAge.jpg" alt="Holidays_DragonAge" width="141" height="200" /></a>Dragon Age</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>Because it&#8217;s another fantasy RPG.  Haven&#8217;t we had enough of those?</p>
<h5>Why I&#8217;m definitely buying it:</h5>
<p>No, we haven&#8217;t had enough of those, especially of the quality that I know Bioware can produce.  While the early press for this game was kind of weird &#8212; the praise for the incredibly rote, predictable races    was especially baffling &#8212; I&#8217;m willing to give Bioware both the benefit of the doubt and a lot of money. <em>Baldur&#8217;s Gate II</em> was an all-time classic, and I haven&#8217;t played a good fantasy RPG since <em>Oblivion</em>.</p>
<h5>When does it come out?</h5>
<p>November 3</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/assassins-creed-ii/61-22928/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Assassins2.jpg"><img class="alignleft size-full wp-image-333" title="Holidays_Assassins2" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Assassins2.jpg" alt="Holidays_Assassins2" width="171" height="200" /></a>Assassin&#8217;s Creed II</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>The most obvious innovations in this game (you can fly! you can swim! you can kill two people at once!) don&#8217;t sound that impressive.</p>
<h5>Why I&#8217;ll definitely be buying it anyway:</h5>
<p>The <a href="http://www.gametrailers.com/video/visions-of-assassins-creed/55401" target="_blank">latest trailer</a> is cut to a Justice song!</p>
<p>Okay, seriously, <em>Assassin&#8217;s Creed</em> was a fantastic game. Even though the gameplay never really evolved beyond &#8220;do the same few things over and over again&#8221;, those same few things were always fun. Combine that with some really classy presentation and voice acting &#8212; and the promise of less flag-hunting and more badassery &#8212; and I&#8217;m in.</p>
<h5>When does it come out?</h5>
<p>November 17</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/new-super-mario-bros-wii/61-26841/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_NewSMB.jpg"><img class="alignleft size-full wp-image-335" title="Holidays_NewSMB" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_NewSMB.jpg" alt="Holidays_NewSMB" width="150" height="220" /></a>New Super Mario Bros. Wii</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>I&#8217;ve never finished <em>Super Mario Galaxy</em>. <em>New Super Mario Bros.</em> for the DS was okay, but nothing special. I&#8217;m just generally kind of sour on Nintendo&#8217;s first-party titles lately &#8212; which means I&#8217;m going to get beat up by my fiancée.</p>
<h5>Why I&#8217;ll probably buy it anyway:</h5>
<p>My fiancée would beat me up if I didn&#8217;t buy it, but even if that weren&#8217;t true, it&#8217;s a co-op <em>Mario</em> game! We haven&#8217;t had one of those since, what, the original <em>Mario Bros.</em>? Plus, I feel like Nintendo has a lifetime pass from me when it comes to their core <em>Mario</em> games after <em>Super Mario Bros. 3</em>, <em>Super Mario World</em>, <em>Super Mario 64</em>, and so on.</p>
<h5>When does it come out?</h5>
<p>Q4 2009</p>
<hr />
<h4><em><a href="http://www.giantbomb.com/the-legend-of-zelda-spirit-tracks/61-25657/" target="_blank"></a><a href="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Zelda.jpg"><img class="alignleft size-full wp-image-331" title="Holidays_Zelda" src="http://games.grantroberts.com/wp-content/uploads/2009/09/Holidays_Zelda.jpg" alt="Holidays_Zelda" width="220" height="195" /></a>Zelda: Spirit Tracks</em></h4>
<h5>Why I shouldn&#8217;t buy it:</h5>
<p>At this point, if I&#8217;ve bought all the previous games, I will have spent over $500 in games in the last three months.  Plus, as much as the <em>Zelda</em> series has given me over the years, its most recent efforts haven&#8217;t all been winners. <em>Twilight Princess</em> in particular was kind of disappointing.</p>
<h5>Why I&#8217;ll probably buy it anyway:</h5>
<p>The last <em>Zelda </em>game for the Nintendo DS (<em>Phantom Hourglass</em>) was a hell of a lot of fun. Unfortunately, I don&#8217;t think this one will be out in time for our Thanksgiving trip to Tokyo, but it&#8217;ll be perfect for my Christmas trip to the east coast.</p>
<h5>When does it come out?</h5>
<p>December 7</p>
<hr />
<p>Now, this doesn&#8217;t even include my &#8220;want to play&#8221; list, which contains some titles releasing this year that may end up adding to that $500 total:</p>
<ul>
	<li><em><a href="http://www.giantbomb.com/marvel-ultimate-alliance-2/61-21559/" target="_blank">Marvel Ultimate Alliance 2</a></em>(never finished the first one, but I should probably play this one for reference if nothing else)</li>
	<li><em><a href="http://www.giantbomb.com/shin-megami-tensei-persona/61-6557/" target="_blank">Persona PSP</a> </em>(I played the original thirteen years ago and was lukewarm on it, but <em>Persona 4</em> still fills me with a warm glow, as you <a href="http://games.grantroberts.com/?p=273" target="_blank">may have heard</a>)</li>
	<li><a href="http://www.giantbomb.com/kingdom-hearts-3582-days/61-21448/" target="_blank"><em>Kingdom Hearts 358/2 Days</em></a> (which has to be the worst name for a game that I&#8217;ve seen in a long time)</li>
	<li><em><a href="http://www.giantbomb.com/brutal-legend/61-20700/" target="_blank">Brütal Legend</a> </em>(although from what I&#8217;ve heard of the game mechanics in the last few weeks, this one is falling fast)</li>
	<li><em><a href="http://www.giantbomb.com/modern-warfare-2/61-24713/" target="_blank">Modern Warfare 2</a> </em>(I&#8217;ve actually never played its supposedly transcendent multiplayer, but its singleplayer was pretty damn impressive)</li>
	<li><a href="http://www.giantbomb.com/max-payne-3/61-23398/" target="_blank"><em>Max Payne 3</em></a> (for all its faults, the <em>Max Payne</em> series has been one of the biggest innovators of storytelling and presentation in a genre that&#8217;s famous for neither)</li>
</ul>
<p>It also doesn&#8217;t include the &#8220;definitely buying in Q1 2010&#8243; list, which is mercifully only at four so far: <em><a href="http://www.giantbomb.com/bioshock-2/61-20827/" target="_blank">BioShock 2</a>, <a href="http://www.giantbomb.com/mass-effect-2/61-21590/" target="_blank">Mass Effect 2</a>, <a href="http://www.giantbomb.com/final-fantasy-xiii/61-20664/" target="_blank">Final Fantasy XIII</a>, </em>and <em><a href="http://www.giantbomb.com/heavy-rain/61-21304/" target="_blank">Heavy Rain</a></em>.</p>
<p>Maybe I should start picking lottery numbers.</p>
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		<item>
		<title>A brief visit with Fire Emblem: Radiant Dawn</title>
		<link>http://games.grantroberts.com/?p=300</link>
		<comments>http://games.grantroberts.com/?p=300#comments</comments>
		<pubDate>Fri, 28 Aug 2009 23:24:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fire Emblem]]></category>
		<category><![CDATA[Liveblog]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=300</guid>
		<description><![CDATA[

I&#8217;ve never been a big fan of the Fire Emblem series. Something about the universe has always kept me at arm&#8217;s length. Maybe it&#8217;s the character perma-death. Maybe it&#8217;s the rapid deterioration of weapons. Maybe it&#8217;s the very generic-seeming fantasy world. Whatever the cause, the fact remains that the most time I&#8217;ve ever spent with [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 210px"><a href="http://games.grantroberts.com/images/FireEmblem_Cover.jpg"><img title="FERD" src="http://games.grantroberts.com/images/FireEmblem_Cover_Small.jpg" alt="Or FERD for short." width="200" height="282" /></a><p class="wp-caption-text">Or &quot;FERD&quot; for short.</p></div>

<p>I&#8217;ve never been a big fan of the <em>Fire Emblem</em> series. Something about the universe has always kept me at arm&#8217;s length. Maybe it&#8217;s the character perma-death. Maybe it&#8217;s the rapid deterioration of weapons. Maybe it&#8217;s the very generic-seeming fantasy world. Whatever the cause, the fact remains that the most time I&#8217;ve ever spent with its characters was playing Roy and Marth in <em>Super Smash Bros. Melee</em> for the GameCube.</p>
<p>Still, I&#8217;m a big fan of strategy/tactical RPG&#8217;s.<em> Final Fantasy Tactics</em>, <em>Shining Force</em>, <em>Front Mission</em>&#8230; these are all games that occupy a special place in my heart. So many months ago, when I saw that it was <a href="http://www.gamerankings.com/wii/932999-fire-emblem-radiant-dawn/index.html" target="_blank">getting reviewed fairly well</a>, I placed <em>Fire Emblem: Radiant Dawn</em> in my GameFly queue and promptly forgot about it. After all, games that I actually want to play on the Wii have been scarce since <em>Super Mario Galaxy</em>.</p>
<p>Unfortunately, GameFly&#8217;s system is so fickle that I was reminded in a hurry last week &#8212; when the company decided to skip over <em>Ghostbusters</em> (360), <em>Ghostbusters</em> (PS3), <em>Prototype</em> (PS3), <em>Prototype</em> (360), <em>Tales of Vesperia</em>, <em>Crackdown</em>, <em>Ratchet &amp; Clank Future: Tools of Destruction</em>, <em>King of Fighters XII</em>, and <em>Knights in the Nightmare</em>, and go straight for the bottom of my list.</p>
<p>As it turns out, there&#8217;s a reason why it was near the bottom of my queue &#8212; I only played it for about a half-hour before putting it back in my mailbox. It&#8217;s not a terrible game, but I don&#8217;t really have the patience for anything less than &#8220;great&#8221; at the moment. I did take notes along the way, though. So let&#8217;s get to it.</p>
<span id="more-300"></span>
<hr />
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue    08/25 11:48:20 PM</span> <span id="liveblog_notes"><a href="http://www.youtube.com/watch?v=n2WyRYCpoAM&amp;fmt=18" target="_blank">Opening cutscene</a> is pretty damned stylish,    with gorgeous characters.  Only&#8230; it&#8217;s    a Wii game, so it&#8217;s in no way going to be representative of the actual    graphics.</span></p>
<p id="liveblog_comments">Maybe this isn&#8217;t a fair criticism to make anymore. After all, the difference between pre-rendered movies and in-game assets used to be huge, and no one complained. But in this day and age, when the other current-gen systems are able to pull off in-engine cutscenes that look almost as good as what<em> Fire Emblem</em> does here in their opening FMV, it&#8217;s hard to not be a little let down.<br /> <br /> So what&#8217;s the solution here?  Is there even a problem?  I mean, you can guarantee that there will be FMV in <em>Final Fantasy XIII</em> that will look even better than the in-game graphics, which are bound to be among the best in the business when that game is released next year&#8230; and I probably won&#8217;t bat an eyelash. So I should probably back off, and stop criticizing cool cutscenes.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 08/25 11:48:56 PM</span> <span id="liveblog_notes">And sure enough, the full-body character portraits <a title="Mild spoilers for about midway through the game." href="http://www.youtube.com/watch?v=bYXWbGy5D1Q#t=3m48s" target="_blank">once the game starts</a> are completely ordinary.  Why won&#8217;t    more companies use concept artists like the Magna Carta guy?</span></p>
<p id="liveblog_comments">Not that Hyung Tae-Kim is perfect or anything. His characters have anatomy that is even more questionable than that drawn by modern comic book artists. But I&#8217;ll be damned if it doesn&#8217;t look damn good anyway.<br /> <br /> Maybe I&#8217;m just burned out on anime-style character portraits after playing so much <em><a title="Mild spoilers for about midway through the game." href="http://dokuganryu.com/scans/megaten/p4/" target="_blank">Persona 4</a>, <a title="This shows all the party members, so if you consider those spoilers, be forewarned." href="http://www.dokuganryu.com/scans/megaten/p3/" target="_blank">Persona 3</a>, Devil Survivor</em>, and so on. Or maybe the bar was set too high by those character designs.</p>
<p id="liveblog_comments"><span id="liveblog_timestamp">Tue 08/25 11:50:00 PM</span> <span id="liveblog_notes">&#8220;Edward, you know that&#8217;s not how it works. I foresee some things,    but I don&#8217;t get to choose what I see.&#8221;     I know you have to have some exposition in situations like this, but    we&#8217;re literally three lines into the game.     You probably should have let this one breathe a bit.</span></p>
<p id="liveblog_comments">Especially since I immediately forgot about her &#8220;foresight&#8221; once the fight starts. A proper scene detailing her power(s) in a non-combat context would probably have worked better here.<br /> <br /> <em>(Of course, there probably was one at some point &#8211; I just didn&#8217;t stick around to see it.)</em></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 08/25 11:50:34 PM</span> <span id="liveblog_notes">Within 60 seconds of the game starting, we&#8217;ve got &#8220;bandits&#8221;    and the &#8220;Imperial Occupation Army&#8221;.     I don&#8217;t know if I can do this.</span></p>
<p id="liveblog_comments">Although at least they really sell it. It&#8217;s not just &#8220;yeah, we&#8217;re near a mountain, so there&#8217;s bandits&#8221;. A townsperson and her child actually give an explanation that&#8217;s interesting, even if it does ladle on the exposition even more thickly.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 08/25 11:51:34 PM</span> <span id="liveblog_notes">Wow, this is certainly old-school.     A rigid X/Y grid and everything.</span></p>
<p id="liveblog_comments">It is possible to rotate the camera in 45-degree increments, but I felt like I should let <em>Fire Emblem</em> be <em>Fire Emblem</em>, and let <em>Final Fantasy Tactics </em>be&#8230; much, much better.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 08/25 11:52:12 PM</span> <span id="liveblog_notes">I&#8217;m going to put down $10 right now on that companion bird turning into a    phoenix at some point.  Just sayin&#8217;.</span></p>
<p id="liveblog_comments">I would have lost that bet, although I feel like I should only have to pay up a fiver after seeing <a href="http://fireemblem.wikia.com/wiki/Yune">what the bird actually is</a>. (spoilers, of course)</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 08/25 11:53:45 PM</span> <span id="liveblog_notes">Ugh, now I remember why I don&#8217;t play Wii games that often.  The controls at the bottom of the screen:    &#8220;2: Move / B + 2: Next Unit / B + 1: Status / A: Map Menu / +:    Conditions&#8221;.  Which ones are B and    1 again?  I wonder if Intelligent    Systems (or whoever developed this game) must be itching to develop for a    console with normal controls.</span></p>
<p id="liveblog_comments">It turns out that I did get the developer right, which I&#8217;m kind of surprised by &#8212; it can be hard to keep track of the second-party developers in Japan sometimes.<br /> <br /> And maybe it&#8217;s unfair to pick on the Wii controls &#8212; after all, it&#8217;s hard to argue with <a href="http://nexgenwars.com/" target="_blank">over fifty million systems sold</a>. But for a game like this which uses no motion controls, it can be a little confusing to figure out what means what. Hell, even in a game that <em>does</em> use the motion controls, it&#8217;s still confusing.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 08/25 11:55:53 PM</span> <span id="liveblog_notes">Wow, the combat is <a href="http://www.youtube.com/watch?v=CEA8banFbCw&amp;fmt=18#t=0m50s" target="_blank">very <em>Shining Force</em>-y</a>.     I guess I&#8217;ve never really been up on the Fire Emblem mechanics, but    that seems new.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 08/25 11:56:11 PM</span> <span id="liveblog_notes">Speaking of which, <a href="http://en.wikipedia.org/wiki/Shining_Force_III" target="_blank"><em>Shining Force III</em></a> was awesome.  :)</span></p>
<p id="liveblog_comments">Maybe I&#8217;m blinded by nostalgia, but I remember <em>Shining Force III </em>as being one of the most underrated games of the 32-bit era. It didn&#8217;t help that the upcoming Dreamcast snuffed out the Saturn&#8217;s life before its time. I still need to play the second and third &#8220;episodes&#8221; of <em>SFIII</em>, which were sadly never released domestically. The idea of playing the same general story from three different perspectives is still appealing.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 08/25 11:58:38 PM</span> <span id="liveblog_notes">Nice touch there, having the SILVER-HAIRED MAIDEN talking in another    language that the bandit doesn&#8217;t realize is a spell.  The language had its own script, too.  I feel like the localization is going to    outpace everything else in this game.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 08/26 12:01:51 AM</span> <span id="liveblog_notes">Just so you don&#8217;t think I&#8217;m nothing but a sourpuss about these liveblogs,    I&#8217;ll say that there is a way to do this kind of game very well: <em>Valkyria    Chronicles</em> for the PS3.  Unfortunately,    that game has so many cutscenes, and the fights are so difficult, that I&#8217;ve    had trouble making it through.</span></p>
<p id="liveblog_comments">I should probably just buy it and finish it, since I think I got about 40% of the way through the game before moving on to something else. I just love the <a href="http://o.aolcdn.com/gd-media/games/valkyria-chronicles/playstation-3/3.jpg" target="_blank">art style</a> and <a href="http://playingwithart.files.wordpress.com/2009/06/valkyria-chronicles-supporting-characters.jpg" target="_blank">universe</a>.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 08/26 12:03:08 AM</span> <span id="liveblog_notes">&#8220;A little bird told me.     Yours, in fact.     *tweet*&#8221;  Did you not think    we knew what you meant?  Also, <a href="http://www.youtube.com/watch?v=bYXWbGy5D1Q#t=8m15s" target="_blank">the bird tweeting</a> reminded me of inappropriate VO from other games, like Bart    inexplicably having <a href="http://www.youtube.com/watch?v=Rtw3hkc32P0&amp;fmt=18#t=4m15s" target="_blank">VO for yelling &#8220;Jerk!&#8221;</a> at Rasmus in a boss    fight.  Just weird.</span></p>
<p id="liveblog_comments">I am, of course, referring to another underrated classic of the 32-bit era, Square&#8217;s <a href="http://en.wikipedia.org/wiki/Xenogears">Xenogears</a>. Although maybe &#8220;underrated&#8221; isn&#8217;t the right word, since the game was <a href="http://www.edge-online.com/features/japan-votes-all-time-top-100" target="_blank">critically acclaimed</a>. Maybe &#8220;underappreciated&#8221; would be better. The game is certainly not without its faults &#8212; its regrettable pseudo-sequels chief among them &#8212; but in my book, it stands with <em>Final Fantasy IX</em> and <em>Chrono Cross</em> as one of the best RPG&#8217;s of its time.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 08/26 12:05:26 AM</span> <span id="liveblog_notes">Ah, but that&#8217;s a REALLY nice feature, being able to &#8220;click&#8221; on    an enemy and have their attack/move range stay up on the screen after you    move the cursor away.  I love it!</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 08/26 12:08:22 AM</span> <span id="liveblog_notes">Ha!  I know I was playing with fire    there by having the main character go after the boss with half health, but    having the GAME END on the FIRST FIGHT when ONLY ONE of my characters gets    killed is a shelf level event for me.     Sorry, <em>Fire Emblem</em>.  I&#8217;ve got    many, many better games that I could be playing.</span></p>
<p id="liveblog_comments">And that&#8217;s it for <em>Fire Emblem</em>. To be honest, I don&#8217;t think I necessarily gave it a fair shake. But my time is limited these days. I have enough good titles in my to-play list that I don&#8217;t want to waste it replaying the initial mission of a years-old Wii game. Or, for that matter, a <a href="http://www.gamerankings.com/xbox360/927950-blue-dragon/index.html">years-old 360 game</a>, which is coming up next on this blog. See you soon, faithful readers.</p>
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		<title>3,654 days</title>
		<link>http://games.grantroberts.com/?p=297</link>
		<comments>http://games.grantroberts.com/?p=297#comments</comments>
		<pubDate>Wed, 26 Aug 2009 08:00:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=297</guid>
		<description><![CDATA[


Day 1 of my new life.  Today I start my new job as a game tester at Legend Entertainment.  It was a great first day; I got to play Wheel of Time for most of the day, and talk to intelligent people, whom I didn&#8217;t know, about video games.  Life is good.

That [...]]]></description>
			<content:encoded><![CDATA[

<div class="wp-caption alignleft" style="width: 190px"><img class=" " title="Dix" src="http://games.grantroberts.com/images/10.jpg" alt="Hes taller than me, but not by much." width="180" height="270" /><p class="wp-caption-text">He&#39;s taller than me, but not by much.</p></div>

<p><strong><em>Day 1 of my new life.  Today I start my new job as a game tester at <a href="http://web.archive.org/web/20000304171717/http://www.legendent.com/" target="_blank">Legend Entertainment</a>.  It was a great first day; I got to play <a href="http://en.wikipedia.org/wiki/The_Wheel_of_Time_%28video_game%29" target="_blank">Wheel of Time</a> for most of the day, and talk to intelligent people, whom I didn&#8217;t know, about video games.  Life is good.</em></strong></p>
<hr />
<p>That was what I wrote on my personal web site (they weren&#8217;t called &#8220;blogs&#8221; yet) on August 25, 1999.   Ten years of game development later, life is still good.</p>
<p><span style="color: #008000;"><strong>The highest point</strong></span>: Three weeks of directing some of the best voice actors in the business as they acted out every line of <a href="http://grantroberts.com/work/Space_Siege/index.html" target="_blank">my script</a> &#8212; and raved about it as they were doing it.</p>
<p><span style="color: #ff0000;"><strong>The lowest point</strong></span>: Getting caught in a wave of layoffs two months later, and watching the universe that I had created get mangled to the point where it was <a href="http://www.gamerankings.com/pc/941862-space-siege/index.html" target="_blank">savaged</a> in the press upon its release.</p>
<p>There have definitely been more highlights than lowlights, though.</p>
<p>Bring on decade #2!</p>
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		<title>TWIT: This Week In Twitter</title>
		<link>http://games.grantroberts.com/?p=296</link>
		<comments>http://games.grantroberts.com/?p=296#comments</comments>
		<pubDate>Mon, 24 Aug 2009 08:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=296</guid>
		<description><![CDATA[
	@JosieNutter Don&#39;t worry. The way the story is structured, there&#39;s no &#34;to do everything&#34;. It all unfolds naturally over the year. in reply to JosieNutter #
	@JosieNutter I pretty much sucked at fusing for about 80-90% of the game, and never really had to worry about it, so I think you&#39;ll be okay. in reply to [...]]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
	<li>@<a href="http://twitter.com/JosieNutter" class="aktt_username">JosieNutter</a> Don&#39;t worry. The way the story is structured, there&#39;s no &quot;to do everything&quot;. It all unfolds naturally over the year. <a href="http://twitter.com/JosieNutter/statuses/3366885462" class="aktt_tweet_reply">in reply to JosieNutter</a> <a href="http://twitter.com/GrantOnGames/statuses/3366931992" class="aktt_tweet_time">#</a></li>
	<li>@<a href="http://twitter.com/JosieNutter" class="aktt_username">JosieNutter</a> I pretty much sucked at fusing for about 80-90% of the game, and never really had to worry about it, so I think you&#39;ll be okay. <a href="http://twitter.com/JosieNutter/statuses/3369125189" class="aktt_tweet_reply">in reply to JosieNutter</a> <a href="http://twitter.com/GrantOnGames/statuses/3370917179" class="aktt_tweet_time">#</a></li>
	<li>Worse Blue Dragon omen: that disc 1 had a beer stain on it, preventing it from initially loading, or that the first enemy is a &quot;Poo Snake&quot;? <a href="http://twitter.com/GrantOnGames/statuses/3378244308" class="aktt_tweet_time">#</a></li>
	<li>I see that Alpha Protocol&#39;s pre-order bonus is a free copy of Space Siege. If you don&#39;t pre-order, then you get three copies. <a href="http://twitter.com/GrantOnGames/statuses/3399430833" class="aktt_tweet_time">#</a></li>
	<li>@<a href="http://twitter.com/Obsidian_Ent" class="aktt_username">Obsidian_Ent</a> That wasn&#39;t a dig at you guys &#8212; I was the original writer on Space Siege before it all went downhill. We all bear the scars. <a href="http://twitter.com/Obsidian_Ent/statuses/3409062720" class="aktt_tweet_reply">in reply to Obsidian_Ent</a> <a href="http://twitter.com/GrantOnGames/statuses/3409235392" class="aktt_tweet_time">#</a></li>
	<li>I need to stop committing to things on Tuesday nights during the Summer of Arcade. I didn&#39;t even get to play any Shadow Complex last night! <a href="http://twitter.com/GrantOnGames/statuses/3410281682" class="aktt_tweet_time">#</a></li>
	<li>Shadow Complex = crack. Must use recent death as excuse to stop playing. Must not keep filling out map squares. &#8230;okay, five more minutes. <a href="http://twitter.com/GrantOnGames/statuses/3424136351" class="aktt_tweet_time">#</a></li>
	<li>Time to put down the #<a href="http://search.twitter.com/search?q=%23ShadowComplex" class="aktt_hashtag">ShadowComplex</a> and go to Industry Night. <a href="http://twitter.com/GrantOnGames/statuses/3442257786" class="aktt_tweet_time">#</a></li>
	<li>I&#39;m going to take #<a href="http://search.twitter.com/search?q=%23ShadowComplex" class="aktt_hashtag">ShadowComplex</a> going permanently black after my last death as a cue to go to sleep. That next gun can wait for 18 hours. <a href="http://twitter.com/GrantOnGames/statuses/3445704155" class="aktt_tweet_time">#</a></li>
	<li>Wow, to say that the #<a href="http://search.twitter.com/search?q=%23ShadowComplex" class="aktt_hashtag">ShadowComplex</a> ending came out of nowhere would be a pretty big understatement. Other than that, a pretty awesome game. <a href="http://twitter.com/GrantOnGames/statuses/3468544084" class="aktt_tweet_time">#</a></li>
	<li>@<a href="http://twitter.com/whiskey_diet" class="aktt_username">whiskey_diet</a> You&#39;re right, instead of getting ready for bed at 1am, I should definitely be posting Twitter updates about stage dives. <a href="http://twitter.com/GrantOnGames/statuses/3468687511" class="aktt_tweet_time">#</a></li>
	<li>@<a href="http://twitter.com/whiskey_diet" class="aktt_username">whiskey_diet</a> No, I&#39;m just old and feeble. <a href="http://twitter.com/GrantOnGames/statuses/3468740293" class="aktt_tweet_time">#</a></li>
	<li>Hours 83 through 86 of Persona 4. This will be my last liveblog for a while, I think:http://games.grantroberts.com/?p=273 <a href="http://twitter.com/GrantOnGames/statuses/3469139648" class="aktt_tweet_time">#</a></li>
	<li>Aww, man, there&#39;s an item you can&#39;t get in Shadow Complex if you don&#39;t get it before a story event happens. Booo! &#8230;time to start over. <a href="http://twitter.com/GrantOnGames/statuses/3480277511" class="aktt_tweet_time">#</a></li>
</ul>
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		<title>Hours 83 through 86 of Persona 4</title>
		<link>http://games.grantroberts.com/?p=273</link>
		<comments>http://games.grantroberts.com/?p=273#comments</comments>
		<pubDate>Sat, 22 Aug 2009 08:00:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Liveblog]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Persona]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=273</guid>
		<description><![CDATA[

If you&#8217;ve talked to me lately about video games, it&#8217;s likely that I&#8217;ve brought up Persona 4 as an example of how to do them right. It&#8217;s a modern classic. While talking to a friend via IM a few weeks ago, he &#8212; perhaps tired of hearing me say how good it was &#8212; wondered [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 310px"><a href="http://games.grantroberts.com/images/Persona4_TitleScreen.png"><img title="Persona 4" src="http://games.grantroberts.com/images/Persona4_TitleScreen_Small.jpg" alt="" width="300" height="233" /></a><p class="wp-caption-text">Love that title screen.</p></div>

<p>If you&#8217;ve talked to me lately about video games, it&#8217;s likely that I&#8217;ve brought up <em>Persona 4</em> as an example of how to do them right. It&#8217;s a modern classic. While talking to a friend via IM a few weeks ago, he &#8212; perhaps tired of hearing me say how good it was &#8212; wondered why I wasn&#8217;t doing a &#8220;liveblog&#8221; of <em>that</em> game, since I loved it so much.</p>
<p>But that wasn&#8217;t really an option, since I didn&#8217;t start doing these &#8220;liveblogs&#8221; until I was five hours from the end. However, since I haven&#8217;t found an RPG since then that I&#8217;ve liked as much, I figured I&#8217;d give it another playthrough. I don&#8217;t know how long it will last, but at least I can try to articulate why I love the game to the degree that I do.</p>
<p>Since I&#8217;m writing this liveblog on my second time through the game, I&#8217;ll be talking about things that happen all through the story.  This will obviously result in some rather massive spoilers from time to time.  I&#8217;ve blocked out these sections with colored bars: spoilers for the current point in the story will be hidden behind <a id="liveblog_greenspoiler">green bars</a>, while spoilers that give away things that happen later in the game (including the ending!) are behind <a id="liveblog_blackspoiler">black bars</a>.  Just hover over them to see what I&#8217;m talking about.</p>
<p><span style="color:red; font-weight:bold; font-style:italic;">Keep in mind, however, that if you&#8217;re reading this in an RSS reader, those spoiler tags WILL NOT WORK! So proceed at your own risk.</span></p>
<hr />
<p><span id="more-273"></span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat    08/08 12:08:47 AM</span> <span id="liveblog_notes">So here we go!  This is probably the fastest I&#8217;ve ever    replayed an RPG before &#8212; besting even <em>Chrono Trigger</em>.  I do think <em>Persona 4</em> is one of the best    RPG&#8217;s I&#8217;ve ever played, if not THE best console RPG.  So I think it&#8217;s worth it.</span></p>
<p id="liveblog_comments">I know, that&#8217;s a bold statement.  But if we&#8217;re talking about story plus gameplay plus voice acting plus emotional impact plus a bunch of arbitrary factors I could come up with, it&#8217;s in the top tier.  Maybe <em>Final Fantasy VI</em> is still #1, and I should give decisions like this some time to breathe.  But in my opinion, it doesn&#8217;t get much better than <em>Persona 4.</em></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:09:19 AM</span> <span id="liveblog_notes">The <a href="http://www.youtube.com/watch?v=h73LvR8V2LA" target="_blank">opening cutscene</a> does show all the party members, which I usually    don&#8217;t like, but they do it so stylishly that it&#8217;s hard to dislike.</span></p>
<p id="liveblog_comments">See my <a href="http://games.grantroberts.com/?p=257"><em>Star Ocean</em> liveblog</a> for my previous take on this.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:10:13 AM</span> <span id="liveblog_notes">On the other hand, the <a href="http://www.youtube.com/watch?v=hDKnbizNJUA&amp;fmt=18" target="_blank">second video clip</a> that plays is full of    spoilers!  It shows <a id="liveblog_blackspoiler">Naoto</a> as a party    member, Shadow <a id="liveblog_blackspoiler">Teddie</a>, and&#8230; fishing.</span></p>
<p id="liveblog_comments">This, I can&#8217;t really forgive. I mean, sure, it does show a bunch of the more impressive boss fights from the game, but those moments where you <a href="#chie_boss">see the bosses for the first time</a> are some of the best &#8220;whoa!&#8221; times in the game.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:10:54 AM</span> <span id="liveblog_notes">It also shows a bunch of stylish combat scenes, reminding me just how    distinctive and stylish this game is.     So I&#8217;m torn.</span></p>
<p id="liveblog_comments">So yeah. In conclusion, &#8220;stylish&#8221;. This second opening cutscene also shows a lot of the interesting party dynamics that <em>Persona 4</em> features, like characters taking a killing blow for the main character, performing an enemy-killing super move, or helping up a downed friend. Good stuff, especially after <em>Persona 3</em>, which features such interesting combat dynamics as &#8220;not being able to control your party&#8221;, &#8220;getting &#8216;tired&#8217; after a half-hour of combat&#8221;, and &#8220;advancing slower than levels 70-80 in <em>World of Warcraft</em>&#8220;.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:11:30 AM</span> <span id="liveblog_notes">I definitely love the idea of the city boy moving to the country and    getting caught up in everything.  When    I first played through the game, I thought that&#8230; never mind, we&#8217;ll get into    that when we get there.</span></p>
<p id="liveblog_comments"><a href="#junes_idea">See below</a>. The &#8220;city boy moving to the country&#8221; thing never really comes up outside of the first few scenes &#8212; in fact, Yosuke gets more attention for being a former city boy than the main character.<br /> <br /> Now that I&#8217;m thinking about it, none of the major male high school student characters are really &#8220;from the country&#8221;, or at least, they don&#8217;t seem to be natural byproducts of their environment.  The MC and Yosuke are transplants, and Kanji is an ambiguously gay not-biker. Of all of them, it seems like <a id="liveblog_blackspoiler">Mitsuo Kubo</a> is the most &#8220;normal&#8221; non-urban kid, and he turns out to be <a id="liveblog_blackspoiler">a murdering psychopath</a>. I wonder if that was intentional.</p>

<div class="wp-caption alignleft" style="width: 310px"><a href="http://games.grantroberts.com/images/Persona4_Glasses.jpg"><img title="Glasses" src="http://games.grantroberts.com/images/Persona4_Glasses_Small.jpg" alt="Sat 08/08 12:14:04 AM As a device, I have to say I love the glasses -- especially compared to the gun-shaped evokers that people point at their heads and shoot in Persona 3.  Frequent readers of this blog may know that I just gave up on Persona 3 last night, after fifty (!) hours of mostly nothing happening.  Ive been trying to think about why that is, but honestly, it comes down to its successor doing every single thing better.  Well talk about that as we proceed." width="300" height="225" /></a><p class="wp-caption-text">Sat 08/08 12:14:04 AM - As a device, I have to say I love the glasses -- especially compared to the gun-shaped &quot;evokers&quot; that people point at their heads and &quot;shoot&quot; in Persona 3.  Frequent readers of this blog may know that I just gave up on Persona 3 last night, after fifty (!) hours of mostly nothing happening.  I&#39;ve been trying to think about why that is, but honestly, it comes down to its successor doing every single thing better.  We&#39;ll talk about that as we proceed.</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:14:58 AM</span> <span id="liveblog_notes">I should say, however, that it&#8217;s a quarter past midnight on Saturday    morning, so this first sesson may not last long.  But for now, let&#8217;s start a &#8220;New Game    Plus&#8221;.  I see that it took me 82    hours and 40 minutes to finish on my first attempt &#8212; and that&#8217;s without much    grinding.</span></p>
<p id="liveblog_comments">That may be an exaggeration. I probably spent <em>some</em> of that time grinding, but not more than five hours or so. The game features such good experience scaling that grinding for extended periods of time really isn&#8217;t necessary.<br /> <br /> You can never tell with these games whether you actually need to level <em>all</em> your party members. For instance, my fiancée and I just finished <em>Final Fantasy VII</em>, which features a <a href="http://www.youtube.com/watch?v=XqcEwUJyj80&amp;fmt=18" target="_blank">three-sided boss battle</a> near the end. Having Cloud, Red XIII, and Tifa as the only decently leveled characters made this boss fight a pain in the butt. Thankfully, there is no such problem in <em>Persona 4</em>, other than certain characters not being ideal for certain boss fights due to elemental weaknesses. By the end of the game, I was sticking with the MC, Yosuke, Chie, and <a id="liveblog_blackspoiler">Teddie</a> &#8212; because his buff spells made him a better healer than Yukiko would have been.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:16:25 AM</span> <span id="liveblog_notes">Ah yes, I&#8217;d forgotten that the game lets you choose a difficulty level    for battles.  I chose    &#8220;NORMAL&#8221; the first time through, and was quite happy with the    balancing, so I think I&#8217;ll do that again here &#8212; although I&#8217;ll be carrying    over a few things from my previous game.</span></p>
<p id="liveblog_comments">The &#8220;NORMAL&#8221; difficulty gave me trouble occasionally, but that was mostly due to making dumb mistakes &#8212; like casting an instant kill light spell on something that reflected it back at the MC. That lost me an hour of progress. I never really came close to giving up, though &#8212; the story kept me going even when the gameplay wasn&#8217;t mind-blowing.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:18:18 AM</span> <span id="liveblog_notes">So, the game starts with <a href="http://www.youtube.com/watch?v=qd5cT2hBrXM&amp;fmt=18" target="_blank">a cutscene</a> showing the exterior of the limousine    that houses the Velvet Room.  Having    played a few games in the <em>Persona</em> and &#8220;<em>MegaTen</em>&#8221; series, finding the    Velvet Room inside a freaking limo was a pleasant surprise in my first    playthrough.</span></p>
<p id="liveblog_comments">One of the few things I ended up liking about <em>Persona 3</em> was the Velvet Room effects &#8212; instead of a limousine, it took the form of <a href="http://www.youtube.com/watch?v=geJe71dAllk" target="_blank">an old-school elevator</a>. Good stuff.<br /> <br /> It&#8217;s always interesting to me to see what staples a franchise carries over from game to game. <em>Final Fantasy</em> tends to only recycle a few creatures, one piece of music, and airships, while the <em>Dragon Quest</em> series features similar enemies in nearly all their titles.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:19:20 AM</span> <span id="liveblog_notes"><a href="http://www.imdb.com/name/nm0199965/" target="_blank">The actor</a> who plays Igor in <em>P4</em> played &#8220;Chairman Ikutsuki&#8221; of    <em>P3</em>.  His delivery is much better suited    to this character than the previous one &#8212; which could be said of most of the    performances in <em>P3</em>.</span></p>
<p id="liveblog_comments">Not to keep beating up on <em>Persona 3</em>, but it did feature some truly dreadful voice acting &#8212; and not just of the &#8220;I&#8217;ve done way too much anime, and am going to overdo everything&#8221; variety. Some characters were just completely off from the beginning.<br /> <br /> The funny part is, I thought the two best performances came from the only two people in the cast that I also directed on <em>Space Siege</em>: <a href="http://www.imdb.com/name/nm0741398/" target="_blank">Michelle Ruff</a> and <a href="http://www.imdb.com/name/nm1240448/" target="_blank">Liam O&#8217;Brien</a>.  Everyone else in the game was pretty bad, especially <a href="http://www.imdb.com/name/nm2323443/" target="_blank">Mela Lee</a> as Fuuka.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:20:12 AM</span> <span id="liveblog_notes">So the first time through the game, I played as &#8220;Grant    Roberts&#8221;, which was okay &#8212; I wasn&#8217;t sure how &#8220;Japanese&#8221; the    game was going to be.  It turns out&#8230;    EXTREMELY Japanese.  Which was another    pleasant surprise.  So this time, I&#8217;ll    be playing my standard &#8220;Japanese&#8221; name &#8211; Kazuya Hasukawa.</span></p>
<p id="liveblog_comments">I&#8217;ve been using &#8220;Hasukawa&#8221; as a nickname online for almost fifteen years now. It originally comes from an anime called <a href="http://en.wikipedia.org/wiki/Here_is_Greenwood" target="_blank">ここはグリーン・ウッド (&#8221;Here is Greenwood&#8221;)</a>. The main characters feature Kazuya Hasukawa, and his two &#8220;senpai&#8221;, Mitsuru Ikeda and Shinobu Tezuka. The short version is that these three characters were rather striking analogs to me (Hasukawa), my friend Joe (Mitsuru), and our friend Brandon (Shinobu). In the many years since, the parallels between Hasukawa and I have become much less significant, but there&#8217;s no going back now. I use &#8220;Hasukawa&#8221; in many different places.<br /> <br /> When &#8220;Hasukawa&#8221; is not available, I use &#8220;Zaelunas&#8221;, which is a character I made up for a MUD that Joe and I worked on back in the mid-nineties.  What&#8217;s weird is that at some point, someone discovered the name &#8220;Zaelunas Nightsky&#8221; and has been <a href="http://www.google.com/#hl=en&amp;q=zaelunas+nightsky&amp;aq=f&amp;oq=zaelunas&amp;aqi=&amp;aq=&amp;oq=&amp;aqi=&amp;aq=f&amp;oq=&amp;aqi=&amp;fp=68WRWBJ5ZlA" target="_blank">using it in other places</a>. I still don&#8217;t know how it ever became public.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:21:42 AM</span> <span id="liveblog_notes">I&#8217;ll probably be talking about the UI quite a bit, but it bears mentioning    early on.  It&#8217;s very stylish without    being over-the-top, like <em>Star Ocean</em>&#8217;s was.</span></p>
<p id="liveblog_comments">Again, stylish. But yes, the UI is quite unique in this game. <em>Persona 3</em>&#8217;s was similarly minimalist, but the omnipresent blue was less appealing than the bright canary yellow of <em>P4</em>. It (<em>P4</em>) also features a lot of skewed backgrounds and non-functional &#8220;noise&#8221;, but it&#8217;s never distracting.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:22:55 AM</span> <span id="liveblog_notes">Igor talks a lot about the &#8220;mystery&#8221; early on, and they&#8217;re not    kidding.  This game has so many twists    and turns that by the end, I was left reeling and speechless.</span></p>
<p id="liveblog_comments">I obviously don&#8217;t want to discuss them too much here, but the game does a very good job keeping you guessing. Or, at least, a very good job of pulling the rug out from under you.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:23:58 AM</span> <span id="liveblog_notes">The <a href="http://hiimdaisy.livejournal.com/26044.html" target="_blank"><em>P4</em> comic</a> (warning: spoilers) that was linked the other day was pretty hilarious, and did    a great job of conveying just how weird <a href="http://www.youtube.com/watch?v=KwAHKoM5HE8" target="_blank">Rise&#8217;s commercial</a> was.</span></p>
<p id="liveblog_comments">There doesn&#8217;t seem to be any reason for it, other than foreshadowing Rise&#8217;s eventual involvement in the story. And incidentally, that comic made me laugh out loud a few times. If you&#8217;ve played the game, you should definitely <a href="http://hiimdaisy.livejournal.com/26044.html" target="_blank">check it out</a>.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:25:06 AM</span> <span id="liveblog_notes">Wow, <a id="liveblog_blackspoiler">Namatame</a> looks so clean-cut and uncrazy in his first appearance.</span></p>
<p id="liveblog_comments">The game doesn&#8217;t do a very good job of keeping him relevant throughout the game. Yes, he shows up from time to time wandering the streets, but it&#8217;s hard to reconcile him with the guy who&#8217;s talked about in the opening sequences.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:25:56 AM</span> <span id="liveblog_notes">Oh, okay, wow, the opening cutscene features the &#8220;<a id="liveblog_blackspoiler">Adachi</a> throws <a id="liveblog_blackspoiler">his</a> first victim in the TV&#8221; footage.     I obviously wasn&#8217;t able to make sense of it the first time through.</span></p>
<p id="liveblog_comments">I wonder if it&#8217;s supposed to be as confusing to the player as it is to the main character. I also wonder what it means from a fiction perspective &#8212; the MC doesn&#8217;t have visions of any other of the murders happening.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:29:11 AM</span> <span id="liveblog_notes">Ah, Dojima.  I think his    performance is actually the second-worst of the major characters &#8212; only    Yukiko&#8217;s was worse.  But don&#8217;t get me    wrong &#8212; even the worst performance in this game is better than a lot that    I&#8217;ve experienced lately.</span></p>
<p id="liveblog_comments">At the time of this writing, I thought his <em>was</em> the second-worst. But then Chie started talking. I think the two of them are probably about even. However, like I said, even the worst performance in this game is roughly on par with the best performance in <em>Persona 3</em>. I guess that&#8217;s what an average localization will get you.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:31:25 AM</span> <span id="liveblog_notes">I&#8217;m going to try maxing out all the Social Links this time through, as    long as it doesn&#8217;t get in the way of the story.  Which means looking up the    &#8220;correct&#8221; response to say to Dojima at the very beginning of the    game.</span></p>
<p id="liveblog_comments">This should be much easier, as I discovered a little later that all my stats (Courage, Understanding, Knowledge, Diligence, and Expression) carried over from the previous playthrough. That means no more folding paper cranes at night, no more studying in the library, and so on. That time will be split between more dungeon runs and more Social Links.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:34:55 AM</span> <span id="liveblog_notes">Awww, Nanako&#8217;s so adorable and bashful at the beginning!</span></p>
<p id="liveblog_comments">I don&#8217;t know if this is because she&#8217;s a shy kid, or if it&#8217;s because she&#8217;s got a little girl crush on a high schooler &#8212; cousin or not. The translation seems to imply that she&#8217;s embarrassed by her father pointing out her shyness for different reasons, and she does say &#8220;I&#8217;m going to marry big bro!&#8221; at some point later on in the game.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:36:08 AM</span> <span id="liveblog_notes">In retrospect, I probably should have picked up on something being fishy    <a id="liveblog_blackspoiler">at the gas station</a> at the beginning of the game &#8212; but they hadn&#8217;t really    established just how much random crap they were going to show in    cutscenes.  So they did a good job of    keeping the surprise.</span></p>
<p id="liveblog_comments">By the time this revelation rolled around at the end of the game, I was already kind of spoiled for it &#8212; simply because I had to go online and figure out how to not get the crappiest ending. Probably the worst decision this game makes.<br /> <br /> There&#8217;s a larger blog post in me about multiple endings that will probably come out at some point.  This game, and the most recent <em>Castlevania</em> for the DS are the most egregious offenders lately.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:37:03 AM</span> <span id="liveblog_notes">Interesting that the <a id="liveblog_blackspoiler">handshake with the attendant</a> actually causes a    little controller vibration.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:38:31 AM</span> <span id="liveblog_notes">Oh, and there was a <a id="liveblog_blackspoiler">delivery truck</a> just leaving the gas station right as    Dojima&#8217;s car pulls in.  Nice touch.</span></p>
<p id="liveblog_comments">I&#8217;m really looking forward to seeing this kind of foreshadowing at the beginning the game. The most obvious and awkward foreshadowing is clearly <a id="liveblog_blackspoiler">Mitsuo Kubo hitting on Yukiko</a> outside the school entrance, but that&#8217;s a byproduct of the game being handcuffed by showing character portraits.<br /> <br /> Speaking of character portraits, I got really excited when I got about two-thirds of the way through the game to the school trip. Since I had never made it further than three hours into <em>Persona 3</em>, I didn&#8217;t recognize the <a href="http://megamitensei.wikia.com/wiki/Chihiro_Fushimi" target="_blank">two</a> <a href="http://megamitensei.wikia.com/wiki/Mr._Edogawa" target="_blank">characters</a> from that game. So I figured they were going to feature in a <em>P4</em> expansion pack or something, since the portraits had already been drawn. Oh well.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:40:36 AM</span> <span id="liveblog_notes">As another unfair comparison between <em>P3</em> and <em>P4</em>, this game&#8217;s &#8220;shit    goes down on rainy days&#8221; feels much more natural than the rigid    &#8220;shit goes down on full moon days&#8221; in <em>P3</em>.</span></p>
<p id="liveblog_comments">Again, I didn&#8217;t make it far enough in <em>P3</em> to see if they ever explained the &#8220;full moon&#8221; thing, but I&#8217;ll wager that if they did, it wasn&#8217;t as well-handled as <em>P4</em>&#8217;s explanation of the fog-and-rain phenomenon.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp"><a id="junes_idea" name="junes_idea"></a>Sat 08/08 12:45:07 AM</span> <span id="liveblog_notes">Ah, Junes.  And more importantly,    <a href="http://www.youtube.com/watch?v=sa00xqhQgTQ" target="_blank">Nanako singing the Junes song!</a> My    first time through the game, I thought that Junes was going to figure    extremely prominently &#8212; that the game was going to focus heavily on Junes    kind of taking over the small town of Inaba.     Not so much.</span></p>
<p id="liveblog_comments">The first &#8220;real&#8221; murder does reference the pseudo-big-box store moving into Inaba, and making life difficult for the local liquor store. But that&#8217;s really the only time it&#8217;s ever mentioned in the game. Some characters reference wanting to leave Inaba someday, or feeling stifled by the smallness of the town, but those sentiments never coalesce into a theme.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:46:55 AM</span> <span id="liveblog_notes">Interesting contrast between the big(ger) city environment of P3, where    you could go out in the evening and still study at night, with the    countryside town of P4, where you only get one opportunity to do stuff after    school.</span></p>
<p id="liveblog_comments">Although there was never much to do at night in <em>P3</em> besides &#8220;look at a text box that told you how your stats increased&#8221;. Well, okay, there were a few Social Links you could check out, but for the most part, everything shut down.</p>

<div class="wp-caption alignright" style="width: 189px"><a href="http://games.grantroberts.com/images/Persona4_EdgeEffect.png"><img title="Edge effect" src="http://games.grantroberts.com/images/Persona4_EdgeEffect_Small.jpg" alt="Sat 08/08 12:49:11 AM The edge of screen effect is near-constant inside the TV during P4, and it never really gets old.  Nice and subtle." width="179" height="332" /></a><p class="wp-caption-text">Sat 08/08 12:49:11 AM - The edge of screen effect is near-constant inside the TV during P4, and it never really gets old.  Nice and subtle.</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:50:35 AM</span> <span id="liveblog_notes">So I don&#8217;t remember who this is supposed to be in the first fight.  <a id="liveblog_blackspoiler">Izanami</a>, I guess?</span></p>
<p id="liveblog_comments">Since the initial micro-dungeon looks similar to the final-for-reals dungeon, I assume that&#8217;s who it&#8217;s supposed to be. But my memory of that part of the ending is a little fuzzy.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:53:16 AM</span> <span id="liveblog_notes">As far as housemates go, Dojima and Nanako are so much more interesting than the frankly quite    irritating classmates in <em>P3</em>.</span></p>
<p id="liveblog_comments">This is one of the things that bothered me the most about <em>P3</em>. None of the main character&#8217;s classmates &#8212; they&#8217;re certainly not &#8220;friends&#8221; &#8212; are really likeable at all. <a href="http://megamitensei.wikia.com/wiki/Yukari" target="_blank">Yukari</a> is a priss who is always offended by something. <a href="http://megamitensei.wikia.com/wiki/Junpei_Iori" target="_blank">Junpei</a> is an idiot who gets irrationally jealous of the MC and then snaps out of it almost immediately. <a href="http://megamitensei.wikia.com/wiki/Akihiko_Sanada" target="_blank">Akihiko</a> is a fancy boy who&#8217;s always being all emo about the past. <a href="http://megamitensei.wikia.com/wiki/Fuuka_Yamagishi">Fuuka</a> is constantly amazed at how great everyone on the team is, and is all shy and unassuming and boring. <a href="http://megamitensei.wikia.com/wiki/Aigis" target="_blank">Aigis</a> is the boilerplate &#8220;android who tries to become more human&#8221; character we&#8217;ve all seen before. And <a href="http://megamitensei.wikia.com/wiki/Koromaru" target="_blank">Koromaru</a> is&#8230; well, okay, it&#8217;s hard to argue with a freaking <a id="liveblog_blackspoiler"><em>dog</em></a> being a party member. Kudos there.<br /> <br /> Again, I &#8220;only&#8221; made it fifty hours into <em>Persona 3</em>, so maybe these characters eventually transformed into great, humanized companions. But the party members (and NPC&#8217;s) in <em>Persona 4</em> don&#8217;t need dozens of hours to be interesting.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:54:58 AM</span> <span id="liveblog_notes">Not the most glamorous introduction for a character, but Yosuke is    probably my favorite in the game.  And    not to get too nerdy with the references, but <a href="http://www.imdb.com/name/nm0523180/" target="_blank">Yuri Lowenthal</a>&#8217;s performance is    goddamned PERFECT.  Even better than    his role in Prince of Persia.</span></p>
<p id="liveblog_comments">I may be a little biased &#8212; his performance in <em>Space Siege</em> was one of the best in the game. I&#8217;m not sure if any of his stuff made it into the final product, but he was as great as usual for the roles I gave him. Also, not to toot my own horn, but when a guy as talented as Yuri complimented the hell out of my script&#8230; well, that was a good day &#8212; which was capped by going out for dinner and drinks with him and <a href="http://www.imdb.com/name/nm1684869/" target="_blank">Troy Baker</a>. Good times!<br /> <br /> (We&#8217;ll talk more about Troy later.)</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:55:40 AM</span> <span id="liveblog_notes">I never really understood why Chie and Yukiko get to wear something other    than their uniforms.</span></p>
<p id="liveblog_comments">I did a tiny bit of research and was unable to find anything useful. I guess there&#8217;s a little suspension of disbelief that&#8217;s required in situations like this. Although now that I think about it, the characters in the <a href="http://static.gamecrazy.com/images/games/boxart/14449.jpg" target="_blank">first <em>Persona</em></a> all wore the same uniforms. So I guess it&#8217;s a recent development. Not necessarily an unwelcome one, either.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:56:52 AM</span> <span id="liveblog_notes">Morooka is pretty entertaining, and it was pretty damn shocking when <a id="liveblog_blackspoiler">he    turns up dead later</a>.</span></p>
<p id="liveblog_comments">All of the teachers seem like fairly rote characters &#8212; I feel like I&#8217;ve seen them in many different anime series before. The abrasive jackass, the slutty cougar, the distracted nerd, etc. But even while they&#8217;re forced to inhabit these well-worn stereotypes, the characters all manage to make their mark.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:57:12 AM</span> <span id="liveblog_notes">Although his invocation of &#8220;life-journals&#8221; and    &#8220;my-places&#8221; is a little ridiculous.</span></p>
<p id="liveblog_comments">I confess that since I&#8217;ve never worked on a game that takes place in the &#8220;real world&#8221;, I don&#8217;t know how I&#8217;d handle situations like this. I mean, you can&#8217;t have Morooka say &#8220;you kids today, with your <em>social networking sites</em>, and your <em>personal weblogs</em>&#8220;. So I guess a half-hearted attempt at realism is the only way to go.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:57:55 AM</span> <span id="liveblog_notes">Chie&#8217;s commiseration is pretty endearing.</span></p>
<p id="liveblog_comments">I had to <a href="http://www.youtube.com/watch?v=Pf4e3s4Q6EU" target="_blank">re-watch this section</a> to see what I meant by this phrase. It turns out I was simply referring to her saying &#8220;Morooka&#8217;s the worst! Sorry that you&#8217;re stuck here for a year!&#8221; Chie&#8217;s constant optimism is a very good thing to have in the initial group, since Yosuke&#8217;s kind of emo at times and Yukiko&#8217;s&#8230; well, Yukiko.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 12:59:51 AM</span> <span id="liveblog_notes">Good stuff early on with the school closing and the sirens announcing    something significant.  It does a good    job of selling the &#8220;nothing ever happens in this podunk town&#8221; vibe    early on.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 1:03:13 AM</span> <span id="liveblog_notes">Heh.  Remember what I said earlier    about &#8220;how much random crap they were going to throw in    cutscenes&#8221;?  Yeah, Chie&#8217;s DVD    scene was a little strange.</span></p>
<p id="liveblog_comments">As seen at about 9:00 of <a href="re-watch this section" target="_blank">this video</a>. It&#8217;s a funny scene, but on the second playthrough, it seems very out of place.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 1:03:59 AM</span> <span id="liveblog_notes">Although maybe they just do it so they can make it not seem weird when    <a id="liveblog_greenspoiler">Mitsuo Kubo</a> is all like &#8220;hey, what&#8217;s up, just because I have a portrait    doesn&#8217;t mean I&#8217;ll be important later&#8221;.</span></p>
<p id="liveblog_comments">In retrospect, I&#8217;m not really sure why they needed to have <a id="liveblog_greenspoiler">Mitsuo Kubo</a> show up at this point. Sure, it ties in later when everyone says &#8220;Hey, remember that guy? Wasn&#8217;t he creepy?&#8221;, but why bother? All it does is tip the player off that this guy is going to feature later.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 1:06:49 AM</span> <span id="liveblog_notes">Ah, the introduction of the <a href="http://www.youtube.com/watch?v=YH13DTNRs1E&amp;fmt=18" target="_blank">ominous piano noodling theme</a>.  It never gets old.</span></p>
<p id="liveblog_comments">Good thing, too, since it plays very, very often throughout the game. In general, the music in this game is top-notch. Very different from normal RPG fare, but unlike <em>Persona 3</em>, it&#8217;s not ostentatiously weird. The main battle music somehow never got old, even though it had vocals. A rare feat.<br /> <br /> I&#8217;ll try to stop picking on <em>P3</em>. For all its faults, it did some things right. Just nothing right compared to its successor.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 1:08:03 AM</span> <span id="liveblog_notes">Kind of cool how P4 is like &#8220;OH MY GOD SOMEONE GOT KILLED&#8221;, and    that&#8217;s a big deal.  After all, it&#8217;s a    small town.  Kind of refreshing    considering the fact that people getting killed is kind of de rigeur for most    popular fiction these days.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 1:13:04 AM</span> <span id="liveblog_notes">Yuri&#8217;s experience with Japanese is obvious when he does things like, you    know, reading his character&#8217;s name.     Rolls off the tongue a lot better than a lot of other    characters/actors.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 1:18:18 AM</span> <span id="liveblog_notes">I like how they set up <a id="liveblog_greenspoiler">Saki</a> as someone who&#8217;s going to be a main    character, and then BAM!</span></p>
<p id="liveblog_comments">It kind of reminds me of the original plan for the main character of <em>Lost</em>, which can be found <a href="http://lostpedia.wikia.com/wiki/Pilot,_Part_1#Production_notes" target="_blank">here</a>. Obviously, the series would have been significantly different if they would have stuck to the original script &#8212; and probably not for the better. But it certainly would have been ballsy.<br /> <br /> Also, I know that <a id="liveblog_greenspoiler">Yosuke</a> is supposed to have been close to <a id="liveblog_greenspoiler">Saki</a> &#8212; or, at least, he was infatuated with her.  I feel like they could have set that up a little better, which would have not only made this event more powerful, but lent a little more insight into <a id="liveblog_greenspoiler">Yosuke</a>&#8217;s early behavior.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 1:20:28 AM</span> <span id="liveblog_notes">I also like how they set up the Midnight Channel as a local legend kind    of thing (with &#8220;soulmates&#8221; and everything), when it turns out to be    rather radically different.</span></p>
<p id="liveblog_comments">Lost in my reduction of the concept to &#8220;a local legend kind of thing&#8221; is just how cool the base concept of the &#8220;Midnight Channel&#8221; is. Watch a TV at midnight when it&#8217;s off and something will appear? That&#8217;s really cool! A great fable in the modern age.<br /> <br /> And speaking of the modern age, this game does a very good job of really making you feel like it&#8217;s set in a real world, if not <em>the</em> real world. Most of the time, when you think to yourself &#8220;oh, come on, [character x], just do <em>this</em>, it&#8217;s so obvious!&#8221;, they&#8217;ll do it. Whether it&#8217;s &#8220;try using your cell phone!&#8221; or something more exotic, it&#8217;s rare that the world feels &#8220;off&#8221; &#8211; which makes the supernatural elements of the game have a much better foundation.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sat 08/08 1:23:49 AM</span> <span id="liveblog_notes">Man, I really want to look at my menu screen to see what I carried over,    but they don&#8217;t even let you access it for at least an hour.  For now, it&#8217;s time for bed.</span></p>
<p id="liveblog_comments">This is probably a smart decision on their part, since they&#8217;d have to completely disable things like &#8220;Persona&#8221;, &#8220;S. Link&#8221;, and so on.</p>
<hr />
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 1:42:05 PM</span> <span id="liveblog_notes">The main character putting his hand (and head) through the TV is a pretty    great &#8220;whoa!&#8221; moment early on.     It&#8217;s interesting how it becomes so blase later on.  &#8220;Oh, yeah, let&#8217;s go inside the TV on    Thursday.  Cool, see you there!&#8221;</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 1:43:48 PM</span> <span id="liveblog_notes">It&#8217;s kind of a weird contrast between the realistic pseudo-suspense    horror of the initial Midnight Channel discovery&#8230; and my teacher the next    day wearing an Egyptian headdress with one of those cane thingies.  I&#8217;m sure those things have names.</span></p>
<p id="liveblog_comments">I guess it&#8217;s just called a &#8220;crook&#8221;. Or a staff.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 1:45:23 PM</span> <span id="liveblog_notes">Ah the quiz questions.  Some of    them are so easy (like this first one), but some of them are pretty much    impossible without looking them up.  I    wish they&#8217;d done something to combat looking up the answers &#8212; like only    allow ten seconds to respond, or something.     It would have made the answering process less game-able without being too    game-y.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 1:49:26 PM</span> <span id="liveblog_notes">I definitely like the progression of &#8220;Midnight Channel shows you    your soulmate&#8221; to &#8220;Midnight Channel shows someone&#8217;s inner    self&#8221;, and so on.  Good stuff.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 1:53:35 PM</span> <span id="liveblog_notes">I&#8217;m pretty glad that the saga of Yosuke&#8217;s bladder begins and ends in this    scene.</span></p>
<p id="liveblog_comments">The less said about it, the better. I mean, sure, the need to urinate does add a certain amount of tension to a scene, but it mostly just makes Yosuke seem like an idiot.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 1:54:11 PM</span> <span id="liveblog_notes">So the first time everyone goes inside the TV, they fall a great distance    and land on their asses.  Does that    happen every time?</span></p>
<p id="liveblog_comments">I guess the answer to this is tied to &#8220;how can party members enter the TV by themselves without the main character?&#8221;, which is never really answered either. Teddie specifically calls out the MC as &#8220;the one who can bring people to this world&#8221;. I guess that actually means &#8220;the one who can bring people to this world, and then not be required to be around when they return&#8221;.</p>

<div class="wp-caption alignleft" style="width: 260px"><a href="http://games.grantroberts.com/images/Persona4_TVWorld.jpg"><img title="The TV world" src="http://games.grantroberts.com/images/Persona4_TVWorld_Small.jpg" alt="Sun 08/09 1:54:31 PM I forgot about the chalk outlines of bodies on the floor of the TV set.  Very cool environmental design in here." width="250" height="175" /></a><p class="wp-caption-text">Sun 08/09 1:54:31 PM - I forgot about the chalk outlines of bodies on the floor of the TV set.  Very cool environmental design in here.</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 1:58:01 PM</span> <span id="liveblog_notes">I wonder how much the different dialogue choices trigger actual different    dialogue.  It&#8217;s hard to tell sometimes    if all responses lead to the same &#8220;node&#8221;, or if some just have    additional filler, or if some are different entirely.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:00:21 PM</span> <span id="liveblog_notes">So did they intentionally have Yosuke&#8217;s bladder be a big deal to try to    distract from who the posters are showing?</span></p>
<p id="liveblog_comments">The answer to this is &#8220;no&#8221;, since it&#8217;s answered as soon as the trio leaves the TV. So I remain mystified as to its purpose.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:01:55 PM</span> <span id="liveblog_notes">Having seen the other concepts for Teddie in the included art book, I    wonder how different the tone of the game would have been if they&#8217;d used a    more serious appearance.  He    kind breaks up the mood of this initial scene by looking so ridiculous.</span></p>
<p id="liveblog_comments">I was going to link to images of his other concepts, but apparently they&#8217;re not available online &#8212; and I&#8217;m not going to violate copyright by scanning them in. But they were a lot more melancholy and strange than the one Atlus ended up using.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:04:05 PM</span> <span id="liveblog_notes">Chie&#8217;s performance isn&#8217;t very good.     Kind of a shame that three of the five main female characters (Chie,    Yukiko, and <a id="liveblog_blackspoiler">Naoto</a>) turn in lesser performances than the men.  Maybe that&#8217;s their anime roots showing.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:07:40 PM</span> <span id="liveblog_notes">Heh.  The Amagi inn sounds similar    to <a href="http://www.hotelceilidh-donia.co.uk/index.html" target="_blank">a place we stayed</a> at when we were in Edinburgh.  We could have used a hot spring after the    day we went to the castle.</span></p>
<p id="liveblog_comments">I&#8217;m referring to the &#8220;hot young daughter who&#8217;s essentially running the inn&#8221; aspect, and that we got rained on pretty hard during our visit to Scotland. Which I highly recommend, by the way.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:08:15 PM</span> <span id="liveblog_notes">Thank god there&#8217;s no &#8220;Tired&#8221; or &#8220;Sick&#8221; status in this    game.  What a pain in the ass that was    in <em>P3</em>.</span></p>
<p id="liveblog_comments">I mean, I get why they did it &#8212; to create a disincentive for players to just endlessly grind in Tartarus. But couldn&#8217;t that have been accomplished by not having the party get fully restored when they go back to the lobby, and getting rid of the &#8220;Tired&#8221; concept altogether?</p>

<div class="wp-caption alignright" style="width: 145px"><a href="http://games.grantroberts.com/images/Persona4_HangingBody.jpg"><img title="Hanging body" src="http://games.grantroberts.com/images/Persona4_HangingBody_Small.jpg" alt="Sun 08/09 2:09:35 PM The silhouette of Sakis body hanging from the telephone pole is pretty damned creepy." width="135" height="240" /></a><p class="wp-caption-text">Sun 08/09 2:09:35 PM - The silhouette of Saki&#39;s body hanging from the telephone pole is pretty damned creepy.</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:10:36 PM</span> <span id="liveblog_notes">I had remembered the translation of this game being a lot better than P3,    but playing it now, I&#8217;m not sure that that&#8217;s actually true.</span></p>
<p id="liveblog_comments">I think what I was actually remembering was the voice acting being a lot better. Listening to some of Yosuke&#8217;s lines, they&#8217;re just as weirdly written as some <em>P3</em> stuff, but his performance makes it all okay.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:13:12 PM</span> <span id="liveblog_notes">&#8220;The cause of death was some unknown poison&#8221;.  Interesting how these rumors all turn out    to be rumors.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:14:56 PM</span> <span id="liveblog_notes">Honestly, I just wish they&#8217;d named the main character and had the other    characters say his name.  This    &#8220;Well&#8230;?  What do you    think&#8230;?&#8221; stuff is unfortunate.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:19:18 PM</span> <span id="liveblog_notes">I really dig the real-world considerations.  Yosuke tries to tie a rope around his waist    to protect himself, checks his cell phone for reception inside the TV world,    etc.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:19:52 PM</span> <span id="liveblog_notes">Oh god, we&#8217;ve reached the five minute scene of &#8220;You&#8217;re behind    this!&#8221; &#8220;No we&#8217;re not!&#8221; &#8220;Yes you are!&#8221; &#8220;No, you    are!&#8221; &#8220;How dare you!&#8221; &#8220;You&#8217;re doing this!&#8221; &#8220;No    I&#8217;m not!&#8221; &#8220;You are!&#8221;</span></p>
<p id="liveblog_comments">I&#8217;m still not sure why this scene needed to be as long as it ended up. Basically, all they&#8217;re accomplishing is &#8220;Teddie thinks Yosuke and the MC are suspicious, and vice versa. Teddie is hollow inside.&#8221; But it goes on for quite a while.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:25:42 PM</span> <span id="liveblog_notes">&#8220;I&#8217;m Yosuke Hanamura, and this is my buddy.&#8221;</span></p>
<p id="liveblog_comments">This is probably the worst line in the game for the &#8220;you can name the protagonist anything&#8221;. In pretty much every other circumstance that I can remember, they dance around omitting the name or solve the problem some other way. But here, the line I quote is the actual VO for the scene, while in the text box they replace &#8220;my buddy&#8221; with [firstname] [lastname]. I know it&#8217;s a tradition in the series to be able to name the main character and everything, but this just makes me lament the missed opportunity.<br /> <br /> This tradition is particularly egregious in the latest<em> Shin Megami Tensei</em> game for the DS: <em>Devil Survivor</em>. It requires the player to enter a first name, a last name, and a nickname&#8230; but all three of these fields have a six-character maximum. While that&#8217;s plenty in Japan, <a href="http://twitter.com/GrantOnGames/statuses/3112929055" target="_blank">it&#8217;s not at all plenty in English</a>. I ended up having to name my character &#8220;Grant Robrts&#8221;, with the nickname &#8220;G-Unit&#8221;&#8230;which, of course, is how everyone refers to me in the game. Oh well.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:26:09 PM</span> <span id="liveblog_notes">Ah, the glasses.  Sweet!</span></p>
<p id="liveblog_comments">As someone who was eager to get his first pair of glasses (at age 23), I was pretty thrilled to see them used as a plot device in P4. It helps that all of the characters look like badasses with them on. Especially the main character, who looks pretty nondescript and weird without them.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:27:22 PM</span> <span id="liveblog_notes">&#8220;Who&#8217;s this Saki-senpai girl?     Someone you know?&#8221;     &#8220;That&#8217;s not important right now.&#8221;  Kind of like the entirety of FF8.</span></p>
<p id="liveblog_comments">This is Teddie talking to Yosuke, and while it&#8217;s not particularly problematic, I&#8217;m overly sensitive to it after just finishing <em>Final Fantasy VIII</em> with <a href="http://virginiaculler.com/blog" target="_blank">the lovely Virginia</a>. Throughout that game, whenever anything out of the ordinary happens, the cast (and the main character in particular) will quickly dismiss it, with the excuse of &#8220;we can&#8217;t possibly understand what&#8217;s going on, so let&#8217;s not even discuss it and just continue as if nothing happened&#8221;.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:28:55 PM</span> <span id="liveblog_notes"><a href="http://www.youtube.com/watch?v=-7shn68udYQ" target="_blank">The cutscene</a> where the main character uses a Persona for the first time    is pretty damned awesome.  I actually    went &#8220;YEAH!&#8221; when he whispers &#8220;Persona&#8221; and starts the    ass-kicking.  I may or may not have    woken up my fiancée.</span></p>
<p id="liveblog_comments">Although a lot of this is due to the fact that they wait a long time to have a Persona finally show up, and pack the first few hours with a lot of interesting story without much action.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:30:38 PM</span> <span id="liveblog_notes">Awww, man, my analysis data doesn&#8217;t carry over with New Game Plus?  :(</span></p>
<p id="liveblog_comments">This seems like kind of a crappy oversight. Yes, part of the initial playthrough was figuring out which spells were good against which enemies. But why do I have to do that again on my second playthrough? Maybe it was just too much data to carry over for some reason.</p>

<div class="wp-caption alignleft" style="width: 310px"><a href="http://games.grantroberts.com/images/Persona4_VictoryScreen.jpg"><img title="Victory screen" src="http://games.grantroberts.com/images/Persona4_VictoryScreen_Small.jpg" alt="Sun 08/09 2:42:57 PM The victory screen is very stylish, with the bright yellows, icons for EXP/money/item, etc.  Theyve got a good UI team." width="300" height="225" /></a><p class="wp-caption-text">Sun 08/09 2:42:57 PM - The victory screen is very stylish, with the bright yellows, icons for EXP/money/item, etc.  They&#39;ve got a good UI team.</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:44:35 PM</span> <span id="liveblog_notes">They shouldn&#8217;t have let Teddie say &#8220;Amazing, Sensei!&#8221; before he    uses &#8220;sensei&#8221; for the first time.</span></p>
<p id="liveblog_comments">This is one of the things that Teddie says when the main character levels up. Unfortunately, the explanation of why he calls the MC &#8220;sensei&#8221; (which is, of course, an easy way to never have to say his name) comes immediately <em>after</em> this fight. Which makes this VO a little strange.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:44:50 PM</span> <span id="liveblog_notes">&#8220;You are now able to create Personas up to level 2!&#8221;  Wow, thanks.</span></p>
<p id="liveblog_comments">Fortunately, I can <em>buy</em> Personas of any level, which I would do later. Unfortunately, I only finished my first playthrough with about 18,000 yen, so I didn&#8217;t have nearly enough to buy my über-Personas from the Compendium. I could go back to my last save and sell off all my items, but I don&#8217;t think that&#8217;s necessarily the best use of my time.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:51:23 PM</span> <span id="liveblog_notes">I really like the brief monologues that start with &#8220;I am a Shadow&#8230; the    true self&#8221;. Of course, i</span><span id="liveblog_notes">t helps that the <a href="http://www.youtube.com/watch?v=_58-XYXuJMs&amp;fmt=18" target="_blank">&#8220;Shadow Self&#8221; battle music</a> is probably the    best in the game.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 2:57:08 PM</span> <span id="liveblog_notes">The first boss fight (&#8221;Boss Battle!&#8221;) is pretty well    balanced.  They give you just enough SP    and HP to barely win.</span></p>
<p id="liveblog_comments">Which is easy to do, since your options are very limited at this stage, without access to the Compendium, and so on. Later boss fights may have been just as expertly balanced, but with the wide variety of available strategies due to different Persona collections, it was hard to tell. Plus, it didn&#8217;t help that I didn&#8217;t really feel like I got the hang of fusing, etc. until nearly the end of the game.<br /> <br /> And yes, that was a <a href="http://www.popcap.com/games/bookwormadventures/" target="_blank"><em>Bookworm Adventures</em></a> reference.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:00:08 PM</span> <span id="liveblog_notes">It&#8217;s such a much more interesting plot in this game, and gimmick (people    face their inner selves that they don&#8217;t share with anyone), and method of    acquiring Personas, etc.  Compared to    <em>P3</em>, where it&#8217;s like &#8220;Yeah, we all have the &#8216;potential&#8217;, and we point    these fake guns at our heads.&#8221;</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:04:49 PM</span> <span id="liveblog_notes">The display on the TV&#8217;s around the big one is kind of creepy.</span></p>
<p id="liveblog_comments">It&#8217;s not worth finding a movie of it, really. Basically, it&#8217;s just a slowly zooming shot of a field of flowers. It only serves to show that the other TV&#8217;s in the area are actually on, but on my second playthrough, I&#8217;m finding my eyes wandering a lot more during some of the more mundane cutscenes.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:10:21 PM</span> <span id="liveblog_notes">Okay, two hours in and I can finally access the main menu.  Looks like my stats have all carried    over.  All 5&#8217;s.</span></p>
<p id="liveblog_comments">Which enables some scenes that aren&#8217;t possible to see on the first playthrough, like the main character being more forward with girls, being courageous enough to stand up to people, and so on. I&#8217;m looking forward to more of those.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:11:30 PM</span> <span id="liveblog_notes">I never really bothered with buffs and debuffs until I got about halfway    through the game &#8212; and didn&#8217;t really bother with trying to carry over good    Persona skills until after that.  So    this will be interesting this time.     Rakunda is definitely something to hold on to.</span></p>
<p id="liveblog_comments">I kind of went overboard in the opposite direction when I was playing P3, to the point where I had Rakunda (lower target defense), Auto-Tarukaja (raise self attack), Auto-Rakukaja (raise self defense), and Auto-Sukukaja (raise self hit/evasion) on a bunch of Personas.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:12:48 PM</span> <span id="liveblog_notes">All the Max Social Link items carry over, too.  I&#8217;m not sure what they do, since I can&#8217;t    seem to wear them.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:13:17 PM</span> <span id="liveblog_notes">Ah, and I can carry 12 Personas at the beginning.  That&#8217;ll be very handy.</span></p>
<p id="liveblog_comments">Although it&#8217;s very strange that they enable things like this, but don&#8217;t carry over things like analysis data. Oh well, I guess I&#8217;ll just play with a FAQ open.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:16:23 PM</span> <span id="liveblog_notes">Interesting things here.  First of    all, being able to tell that the person is wearing <a id="liveblog_greenspoiler">a kimono</a> on the Midnight    Channel is a bit TOO obvious.  Maybe it    would have been better if they just said they had <a id="liveblog_greenspoiler">long black hair</a>.  Of course, that&#8217;s pretty much all women in    Japan.  So never mind.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:16:54 PM</span> <span id="liveblog_notes">Also, I like that the game&#8217;s like &#8220;here&#8217;s what happens if you try to    interact with people on the Midnight Channel&#8221;.  It&#8217;s good to establish the ground rules in    a situation this weird.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:18:03 PM</span> <span id="liveblog_notes">Actually, I&#8217;ve found something that was better in P3 vs. P4: the Velvet    Room attendant.  <a href="http://www.dokuganryu.com/scans/megaten/p3/sees01.jpg" target="_blank">Elizabeth</a> is much    cuter than <a href="http://www.creativeuncut.com/gallery-08/p4-margaret1.html" target="_blank">Margaret</a>.</span></p>
<p id="liveblog_comments">I didn&#8217;t realize until after I was doing research later on that the two are actually sisters. Elizabeth also has a much more interesting personality than Margaret, although the &#8220;daffy person who&#8217;s not familiar with customs in the &#8216;real world&#8217;&#8221; archetype is pretty well-worn at this point.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:21:48 PM</span> <span id="liveblog_notes">At level 1, party members can take a mortal blow for me in battle&#8230; but    the game doesn&#8217;t explain that if the main character dies, then the game&#8217;s    over.  Seems like a rather glaring    oversight.</span></p>
<p id="liveblog_comments">This is a pretty huge deal, and one that Atlus really should have conveyed to the player (via either a text pop-up or VO). Luckily, I found out about &#8220;main character death = reload&#8221; before it actually happened to me, but I imagine there are quite a few people who didn&#8217;t have that luxury.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:29:37 PM</span> <span id="liveblog_notes">As pun-loving characters go, I think Teddie is a wee bit more interesting    than that dumbass from P3.</span></p>
<p id="liveblog_comments">And his puns are better, too.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:30:04 PM</span> <span id="liveblog_notes">I like how <a id="liveblog_blackspoiler">Adachi</a> is deliberately trying to throw as many theories at    <a id="liveblog_blackspoiler">Dojima</a> as possible to muddy the waters.</span></p>
<p id="liveblog_comments">I confess that I found <a id="liveblog_blackspoiler">Adachi</a> to be a little suspicious from the beginning, but never to the point where I thought he was the main culprit. Although the game masks his involvement pretty well, in my opinion.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:30:54 PM</span> <span id="liveblog_notes">That comic really was right on the money about that scene.  Dojima: &#8220;Our perp&#8230; has to be someone    in Inaba.&#8221;  Oh, you think so,    doctor?</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:34:16 PM</span> <span id="liveblog_notes">I&#8217;m kind of shocked that a Google Image Search for &#8220;yukiko &#8216;lacy    unmentionables&#8217;&#8221; turns up zero results.  Not even any fan art!      I guess Chie and Rise are the big attractions.</span></p>
<p id="liveblog_comments">I&#8217;m not that creepy &#8212; Yukiko actually mentions her &#8220;lacy unmentionables&#8221; (with a gratuitous crotch grab for emphasis) in <a href="http://www.youtube.com/watch?v=enVLKKTLGa4&amp;fmt=18" target="_blank">this scene</a>.<br /> <br /> I actually chose Yukiko as my only &#8220;girlfriend&#8221; my first time through the game, rejecting quite a few others along the way.  That ended up being pretty damned disappointing, as the only time your &#8220;girlfriend&#8221; actually matters is during an event towards the end of the game.</p>

<div class="wp-caption alignright" style="width: 260px"><a href="http://games.grantroberts.com/images/Persona4_Yosuke_Casual.jpg"><img title="Yosukes casual outfit" src="http://games.grantroberts.com/images/Persona4_Yosuke_Casual_Small.jpg" alt="Sun 08/09 3:35:08 PM I like that we get to see Yosukes casual clothes, but I wish theyd given him a jammies portrait to go with the main character (who Im just going to refer to as MC from now on)." width="250" height="311" /></a><p class="wp-caption-text">Sun 08/09 3:35:08 PM - I like that we get to see Yosuke&#39;s casual clothes, but I wish they&#39;d given him a &quot;jammies&quot; portrait to go with the main character (who I&#39;m just going to refer to as &quot;MC&quot; from now on).</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:38:33 PM</span> <span id="liveblog_notes">Oh, Yosuke.  Your wallet chain is    the only part about you I don&#8217;t like.</span></p>
<p id="liveblog_comments">Well, okay, I also don&#8217;t like his battle with his bladder. But other than that, he&#8217;s great.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:40:28 PM</span> <span id="liveblog_notes">I still don&#8217;t know if I like the &#8220;<a id="liveblog_greenspoiler">you and Yosuke got arrested</a>&#8221;    <a href="http://www.youtube.com/watch?v=LSkg4I6J0LQ&amp;fmt=18" target="_blank">scene (9:15)</a>.  I like the idea of &#8220;shit,    we&#8217;ve got important business to conduct, we don&#8217;t have time for this!&#8221;,    but the execution was a little sloppy.     It&#8217;s still better than most scenes in other RPG&#8217;s I&#8217;ve played lately,    though.</span></p>
<p id="liveblog_comments">One thing this scene shows off really well is how much a large animation team can add to the experience. Custom animations for Yosuke acting like an idiot really help sell the scene.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:44:19 PM</span> <span id="liveblog_notes">I confess to being a little disappointed that the antagonist <a id="liveblog_blackspoiler">was only    responsible for two deaths</a> in the entire game, but that&#8217;s probably because    I&#8217;ve been conditioned by these games to expect antagonists that are trying to    DESTROY THE WORLD OMG.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 3:52:26 PM</span> <span id="liveblog_notes">They go out of their way to explain some things that wouldn&#8217;t ordinarily    need explaining &#8211; like &#8220;we&#8217;ll be too suspicious if we show up with a    bunch of weapons, so we&#8217;ll hide them under our school uniforms!&#8221;</span></p>
<p id="liveblog_comments">This does seem to contradict what I said earlier about them throwing in little details to make the story more realistic. But at this point, I&#8217;m kind of along for the ride, so I&#8217;m willing to allow for some conceits.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 4:04:22 PM</span> <span id="liveblog_notes">The game does a very good job of slowly explaining and introducing    things, like not giving you the whole world map, slowly rolling out the    part-time jobs, etc.</span></p>
<p id="liveblog_comments">I tend to go back and forth on this issue. I still think the best way to handle it, even if it&#8217;s becoming a little clichéd at this point, is the <a href="http://www.giantbomb.com/abilitease/92-57/" target="_blank">&#8220;Abilitease&#8221;</a> &#8212; give the player a wide range of skills at the beginning of the game to give them a taste of what&#8217;s to come, and then strip it down to the basics soon after. But in some genres and some cases, this is not necessarily the best way to handle things. <em>P4</em> is one of those cases.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 4:14:51 PM</span> <span id="liveblog_notes">Two huge improvements over P3 immediately show themselves &#8211; being able to    control allies during battle, and dungeons beside &#8220;Tartarus&#8221;.</span></p>
<p id="liveblog_comments">The ability to control allies is a big deal. Not only does it prevent the player from playing exactly the way they want to, but it makes it so that you can&#8217;t tell when a party member gets a new ability.<br /> <br /> Plus, I&#8217;ve played way too many games that feature one giant dungeon that&#8217;s divided into sections&#8230; and I almost never like it.  The dungeons in <em>P4</em> have great personality, music, and visuals.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 4:23:05 PM</span> <span id="liveblog_notes">I know that the <a href="http://www.giantbomb.com/endurance-run-persona-4-part-01/17-219/" target="_blank">Giant Bomb guys</a> complained that no one ever thought to go    &#8220;DON&#8217;T DENY YOUR SHADOW AND WE WON&#8217;T HAVE TO FIGHT IT&#8221;, but I like    what <a id="liveblog_blackspoiler">Kanji</a> says later about how you have to fight it yourself.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp"><a id="chie_boss" name="chie_boss"></a>Sun 08/09 4:23:41 PM</span> <span id="liveblog_notes">Man, the <a href="http://www.creativeuncut.com/gallery-08/p4-shadow-chie.html" target="_blank">design for Shadow Chie</a> is REALLY cool.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 4:29:10 PM</span> <span id="liveblog_notes">Chie&#8217;s voice acting is pretty good when she&#8217;s sad, but not so much when    she&#8217;s not.</span></p>
<p id="liveblog_comments">I guess the lesser performances aren&#8217;t <em>that</em> bad, but when you hold them up against Yosuke&#8217;s and Kanji&#8217;s, there&#8217;s really no comparison.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Sun 08/09 4:38:43 PM</span> <span id="liveblog_notes">And that&#8217;s all for today.  I&#8217;m    really eager to start with the fusion and stuff, but the game doesn&#8217;t let you    do that for a while, I guess.  I think    this will mark the end of the first post.     Next time, I&#8217;ll be grinding for a while until I rescue Yukiko.  See you then!</span></p>
<hr />
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon    08/10 10:39:59 PM</span> <span id="liveblog_notes">Man, the difference between Yosuke and    Junpei is night and day, as far as main character friends go.  Or was I not supposed to look at him as a    friend?  I could never tell.  He was always just kind of a stupid    jackass.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:40:57 PM</span> <span id="liveblog_notes">Huh, I&#8217;m glad I had the courage to actually say &#8220;Falling for me,    huh?&#8221; and have everyone laugh about it.     That was a pretty nice moment that I don&#8217;t think was possible the    first time through the game.</span></p>
<p id="liveblog_comments">It was initially a weird moment, where I chose an option that looked like me being a flirtatious jackass, only to see it turn into a &#8220;I was obviously joking&#8221; line. But this mini-scene between Yosuke, Chie, and the main character shows them as fast friends in a way that isn&#8217;t ever shown in a &#8220;regular&#8221; playthrough. I wish there were more scenes like this.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:41:23 PM</span> <span id="liveblog_notes">I guess I was lying about The Saga of Yosuke&#8217;s Bladder being over.</span></p>
<p id="liveblog_comments">Thankfully it doesn&#8217;t ever come up again. Although honestly, I would be more tolerant of the &#8220;OMG HAVE TO PEE&#8221; element of the game if it actually came up later, or was a consistent aspect to his character.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:43:02 PM</span> <span id="liveblog_notes">I had forgotten that if you don&#8217;t rescue someone by the time the fog    appears, THE GAME ENDS.  Maybe I&#8217;ll    look up what actually happens on YouTube.</span></p>
<p id="liveblog_comments">This is explained better than the &#8220;main character death equals end of game&#8221;, but not by much. I wonder if they were intentionally a little vague about this issue so players would experience it and realize just how dire the situation is. Of course, I never had to worry about it because I tried to save the people as soon as I possibly could, but&#8230;<br /> <br /> In fact, I wish I&#8217;d received a better reward for rescuing them quickly.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:43:31 PM</span> <span id="liveblog_notes">I like that they came up with new quiz questions for the    &#8220;English&#8221; class.  Some of    them were pretty hard.</span></p>
<p id="liveblog_comments">I&#8217;m not able to find examples with a quick Google search. But basically, in the Japanese version, the English class featured basic questions that would be fairly easy for a native speaker. In the English version, there are lots of questions about indefinite articles and the like. I mean, there are more difficult topics than indefinite articles, but that&#8217;s the only one I remember right now.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:46:19 PM</span> <span id="liveblog_notes">Oh, square button.  You really are    as wonderful as that woman in the Shopping District says.</span></p>
<p id="liveblog_comments">In <em>P4</em>, pressing the square button while not in a dungeon brings up a teleportation mini-menu that lets you easily travel from screen to screen. And not to harp on <em>P3</em> more than I already have, but that game really could have used that functionality. The woman in the Shopping District goes on for a few boxes of text about how awesome it is. And while I don&#8217;t necessarily like that kind of breaking the fourth wall in a game like this, it&#8217;s hard to dislike it when she&#8217;s so, so right.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:46:54 PM</span> <span id="liveblog_notes">Is it weird that after playing Persona 4, I kind of want to visit a small    Japanese town when I travel there this November?  And, like, explore a high school?  That&#8217;s not creepy at all, right?  Wait, where are you going?</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:48:39 PM</span> <span id="liveblog_notes">I agree with the Giant Bomb guys when they said that the finer points of    Persona fusion (or, really, any points) could have been better    explained.  Considering how useful it    is to fuse powerful Personas with lots of skills, I feel like I missed out on    a lot of ass-kicking.</span></p>
<p id="liveblog_comments">Unfortunately, unlike the &#8220;main character death = end of game&#8221; concept, this one would take longer than a single text box to explain, so I don&#8217;t know how you&#8217;d do it. Unless there was an option on the main menu that was, like, &#8220;Fusion Tutorial&#8221; or something. I&#8217;ve seen stranger things.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:50:15 PM</span> <span id="liveblog_notes">Oh, interesting, so it looks like I can summon all the Personas in my    Compendium?!  That&#8217;s going to seriously    unbalance things.  Although I don&#8217;t    have enough money to summon the real heavy hitters.  Not yet, anyway.</span></p>
<p id="liveblog_comments">It doesn&#8217;t necessarily unbalance things as much as I thought it would, though, since the main character is only one person. Yosuke and Chie still take thirty hits to kill sewer rats while the MC is spending 128SP on Megamabufudynamo. I still need to get the money to summon <a href="http://megamitensei.wikia.com/wiki/Trumpeter#Persona_4" target="_blank">Trumpeter</a>, though. He&#8217;s got some serious game.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:50:35 PM</span> <span id="liveblog_notes">Whoa!  I just accidentally hit L1    and discovered that&#8230; every Persona has its own little multi-sentence blurb    describing it.  Wow.</span></p>
<p id="liveblog_comments">They&#8217;re pretty well-written, too. It makes me wonder how many of them are real legends and which ones Atlus just made up. Writing back story like this was one of the more fun elements of <em>Space Siege</em>, although I imagine none of it actually made it into the final product.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:53:00 PM</span> <span id="liveblog_notes">I think I&#8217;ll hold off on paying to summon these guys for now, and just    stick to the low-level Personas for a bit.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 10:55:52 PM</span> <span id="liveblog_notes">&#8220;Materials are useless sitting in your inventory, so there&#8217;s no    reason to not sell them to Diadara.&#8221;     Yeah, except for that one quest that requires 10 Thick Hides, or    something.  Jerks.</span></p>
<p id="liveblog_comments">Yeah, so everyone who&#8217;s reading this and hasn&#8217;t yet played the game (which I imagine is not a significant percentage), for god&#8217;s sake, hang on to all those Thick Hides that you collect. This quest went the entire game unfinished because I accidentally sold off all of mine. Which is really kind of annoying, since I&#8217;m pretty sure it&#8217;s the only quest in the game that you can mess up like that.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 11:01:16 PM</span> <span id="liveblog_notes">Okay, I lied.  I&#8217;m summoning Ose,    so I can hopefully wreck some Shadows up in this&#8230; castle.</span></p>
<p id="liveblog_comments">Although my reign of terror only lasted until a few levels into the castle. Part of the terms of me deciding to play through the game for a second time was the assurance that I&#8217;d be able to annihilate everything in my path. If that&#8217;s not the case, I don&#8217;t think I can do it again. At least not so soon.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 11:03:18 PM</span> <span id="liveblog_notes">I&#8217;m not sure if I like the names of items in this game, like    &#8220;Goho-M&#8221;, &#8220;Second Maid&#8221;, etc.<!-- ones you    heard in Persona 3 (which were uniformly worthless, other than the rare    'there's a boss on floor 773!' message) felt like they were tacked on in    order to feel more like... its sequel.</span--></span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 11:22:16 PM</span> <span id="liveblog_notes">Aww, man, I don&#8217;t have any chest keys?     That would have been a reasonable thing to carry over.</span></p>
<p id="liveblog_comments">I&#8217;m not sure how far back the tradition goes, but it&#8217;s still a little irksome to me. And since the names don&#8217;t even signify what the items are, it&#8217;s even weirder. Although I suppose even the mighty Square Enix has the same &#8220;problem&#8221; &#8212; the petrification status is cured by the &#8220;Gold Needle&#8221;, and so on. Maybe I just need to relax.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 11:13:06 PM</span> <span id="liveblog_notes">I forgot about the mesages that you hear every time you reach a new    floor.  It&#8217;s weird &#8212; the, I think.</span></p>
<p id="liveblog_comments">Especially since one of the few things that can only happen in the second playthrough is <a href="http://www.youtube.com/watch?v=TH2OxNhhY_k" target="_blank">THE REAPER</a> appearing if you open chests. Come on, Atlus, don&#8217;t you want me to see your optional boss? And get slaughtered by him because I don&#8217;t have any good Personas yet?</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 11:28:15 PM</span> <span id="liveblog_notes">Party members calling for heals</span></p>
<p id="liveblog_comments">These last four notes were taken after my laptop blue-screened, so they&#8217;re a bit terser than usual. This one is in reference to Yosuke getting triggered to ask for healing after we finished a fight with him at less than 30% health or so. It&#8217;s a nice touch, especially considering that it&#8217;s easy to forget about party members&#8217; condition after fights sometimes.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 11:31:44 PM</span> <span id="liveblog_notes">Very different SP-wise</span></p>
<p id="liveblog_comments">I was referring to the difference between <em>Persona 3</em>, where your SP is automatically restored when you return to the entrance, and <em>P4</em>, where early on in the game, SP is the only reason to go back home. It helps to sell the idea of taking your time to finish a dungeon, not rushing into things blindly, etc. It&#8217;s also a little frustrating towards the beginning when you just want to hurry up and save people.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 11:34:38 PM</span> <span id="liveblog_notes">Soccer this time</span></p>
<p id="liveblog_comments">The ability to join a sports team is one of the first things to unlock. Last time, I chose basketball, which just ended up being the saga of <a id="liveblog_blackspoiler">Kou and his adopted family</a>. Boring. This time, I&#8217;m going to choose the soccer team, as I&#8217;ve heard that Daisuke <a id="liveblog_greenspoiler">needs help with the ladies</a>. I&#8217;ve got the courage to hook you up, man!</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Mon 08/10 11:36:54 PM</span> <span id="liveblog_notes">Walking to school vs. O hai</span></p>
<p id="liveblog_comments">In <em>Persona 3</em>, every day at school would begin the same way &#8212; the main character would be walking towards the entrance, when suddenly a &#8220;friend&#8221; of his would notice and call him over. I was never really understood why this happened, since all the characters <em>live in the same building</em>. &#8220;Oh, hi there, guy who sleeps in the room next to me! Fancy meeting you here, when we&#8217;re never more than twenty feet apart, like, ever!&#8221; Needless to say, I prefer the small town vibe of <em>P4</em>, with everyone running into each other on the way to school because there are no other roads.</p>
<p>And that&#8217;s going to be it for now, since <a href="http://josienutter.com" target="_blank">my friend Josie</a> has borrowed my <em>Persona 4</em> disc. I&#8217;m looking forward to getting it back and continuing this endeavor, but it&#8217;ll be nice to take a break.</p>
<p>Thanks for reading. Now if you haven&#8217;t bought the game yet, <a href="http://www.amazon.com/Shin-Megami-Tensei-Persona-Playstation-2/dp/B001C6GVI6/ref=pd_sim_vg_1" target="_blank">go do it</a>.</p>
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		<title>TWIT: This Week In Twitter</title>
		<link>http://games.grantroberts.com/?p=276</link>
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		<pubDate>Mon, 17 Aug 2009 08:00:00 +0000</pubDate>
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				<category><![CDATA[Twitter]]></category>

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		<description><![CDATA[
	@JosieNutter Sure, I could do that. And I still have all my PS2 cables (and the PS2 they belong to), so let me know if you need connectors. in reply to JosieNutter #
	Watching the attract mode of SF4 while I write its review. The title song is not on the list of things that I&#39;ve [...]]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
	<li>@<a href="http://twitter.com/JosieNutter" class="aktt_username">JosieNutter</a> Sure, I could do that. And I still have all my PS2 cables (and the PS2 they belong to), so let me know if you need connectors. <a href="http://twitter.com/JosieNutter/statuses/3273312470" class="aktt_tweet_reply">in reply to JosieNutter</a> <a href="http://twitter.com/GrantOnGames/statuses/3273382169" class="aktt_tweet_time">#</a></li>
	<li>Watching the attract mode of SF4 while I write its review. The title song is not on the list of things that I&#39;ve missed about the game. <a href="http://twitter.com/GrantOnGames/statuses/3280734287" class="aktt_tweet_time">#</a></li>
	<li>If I&#39;d known I was never going to get any top 10 choices from my queue, I probably would never have signed up for GameFly. Pretty lame. <a href="http://twitter.com/GrantOnGames/statuses/3314712676" class="aktt_tweet_time">#</a></li>
	<li>I&#39;m not really familiar with much of The Beatles&#39; work, but this game is still calling to me. Love the UI, too. <a href="http://is.gd/2iMdU" rel="nofollow">http://is.gd/2iMdU</a> <a href="http://twitter.com/GrantOnGames/statuses/3336542488" class="aktt_tweet_time">#</a></li>
	<li>Hey, GPG: Go see &quot;District 9&quot;. Then explain to me again why we absolutely HAD to come up with a &quot;real&quot; name for our aliens in Space Siege. <a href="http://twitter.com/GrantOnGames/statuses/3341901199" class="aktt_tweet_time">#</a></li>
	<li>Since I haven&#39;t bought a Madden game in four years, maybe I missed this. But thank you, EA, for finally getting the jersey fonts perfect. <a href="http://twitter.com/GrantOnGames/statuses/3341922922" class="aktt_tweet_time">#</a></li>
</ul>
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		<title>TWIT: This Week In Twitter</title>
		<link>http://games.grantroberts.com/?p=274</link>
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		<pubDate>Mon, 10 Aug 2009 08:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=274</guid>
		<description><![CDATA[
	@ginnielizz We&#39;re breaking up. in reply to ginnielizz #
	Just completed Final Fantasy VII for the fourth time. Only this time, it featured a very special guest &#8211; my fiancée, @ginnielizz. Hooray! #
	Ten hours in to Persona 3 and I&#39;m not hooked. Guess my first impression (back in &#39;07) was correct. Or maybe I shouldn&#39;t be [...]]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
	<li>@<a href="http://twitter.com/ginnielizz" class="aktt_username">ginnielizz</a> We&#39;re breaking up. <a href="http://twitter.com/ginnielizz/statuses/2616276325" class="aktt_tweet_reply">in reply to ginnielizz</a> <a href="http://twitter.com/GrantOnGames/statuses/2617939741" class="aktt_tweet_time">#</a></li>
	<li>Just completed Final Fantasy VII for the fourth time. Only this time, it featured a very special guest &#8211; my fiancée, @ginnielizz. Hooray! <a href="http://twitter.com/GrantOnGames/statuses/2665375723" class="aktt_tweet_time">#</a></li>
	<li>Ten hours in to Persona 3 and I&#39;m not hooked. Guess my first impression (back in &#39;07) was correct. Or maybe I shouldn&#39;t be going backwards. <a href="http://twitter.com/GrantOnGames/statuses/2666869642" class="aktt_tweet_time">#</a></li>
	<li>Another week, another PlayStation Store update without Trine. QQ <a href="http://twitter.com/GrantOnGames/statuses/2676596074" class="aktt_tweet_time">#</a></li>
	<li>Hey @GameFlyInc, what&#39;s the deal? You received two games on Monday, but have only shipped out one so far. Don&#39;t make me come over there! <a href="http://twitter.com/GrantOnGames/statuses/2782495843" class="aktt_tweet_time">#</a></li>
	<li>$15 for Kings Quest I-VI on Steam. But do I really want to give that money to Activision? Maybe I should just Paypal it to Roberta Williams. <a href="http://twitter.com/GrantOnGames/statuses/2807061404" class="aktt_tweet_time">#</a></li>
	<li>This weekend: Red Faction: Guerrilla (360), and Drawn to Life (DS). They should help me forget about the sauna-like conditions at home. <a href="http://twitter.com/GrantOnGames/statuses/2826379237" class="aktt_tweet_time">#</a></li>
	<li>Developers, please properly constrain your ragdolling. <a href="http://twitter.com/GrantOnGames/statuses/2829126822" class="aktt_tweet_time">#</a></li>
	<li>inFamous screenwriter: it&#39;s &quot;the first of which I&#39;ve come across [with] a big idea and a character arc.&quot; What games has he actually played? <a href="http://twitter.com/GrantOnGames/statuses/2913683980" class="aktt_tweet_time">#</a></li>
	<li>I&#39;ve spelled &quot;PETUNIA&quot; three times in an hour. Is that a bad thing, @PopcapGames_BWA? <a href="http://twitter.com/GrantOnGames/statuses/2925436659" class="aktt_tweet_time">#</a></li>
	<li>After spending far too much time creating the perfect Drawn to Life avatar, I&#39;m exhausted. Time for some Devil Survivor on the flight home. <a href="http://twitter.com/GrantOnGames/statuses/3106479043" class="aktt_tweet_time">#</a></li>
	<li>Devil Survivor limits you to six letters for all name fields. Come on, Atlus, at least give us kana if you have to pull this 80&#39;s-era stuff! <a href="http://twitter.com/GrantOnGames/statuses/3112929055" class="aktt_tweet_time">#</a></li>
	<li>Broadstripe is now directly affecting my ability to enjoy games &#8212; namely, Fat Princess. This is unacceptable. Why, I oughta! <a href="http://twitter.com/GrantOnGames/statuses/3121109786" class="aktt_tweet_time">#</a></li>
	<li>So my first-ever game of Madden 10 (via the demo) ends in a 0-0 tie.  Sometimes I long for the days of Joe Montana Football for the Genesis. <a href="http://twitter.com/GrantOnGames/statuses/3140792508" class="aktt_tweet_time">#</a></li>
	<li>Firing up Persona 3 feels like driving to the dentist. I&#39;m about 45 hours in (just got Aigis) &#8211; does it ever get, you know, interesting? <a href="http://twitter.com/GrantOnGames/statuses/3141020143" class="aktt_tweet_time">#</a></li>
	<li>I&#39;m trying to think of a shorter phrase that would sour me on a game than &quot;Wolfgang Van Halen: Bass&quot;. I mean, come on! It&#39;s Michael Anthony! <a href="http://twitter.com/GrantOnGames/statuses/3171121826" class="aktt_tweet_time">#</a></li>
	<li>New liveblog (a few weeks after the fact) for my limited time with Star Ocean: The Last Hope:

<a href="http://games.grantroberts.com/?p=257" rel="nofollow">http://games.grantroberts.com/?p=257</a> <a href="http://twitter.com/GrantOnGames/statuses/3171719203" class="aktt_tweet_time">#</a></li>
	<li>While the &#39;Splosion Man demo is downloading, here&#39;s my last Persona content until P5 comes out:

Persona 3 can go fly a kite.

That is all. <a href="http://twitter.com/GrantOnGames/statuses/3175608638" class="aktt_tweet_time">#</a></li>
	<li>@<a href="http://twitter.com/JosieNutter" class="aktt_username">JosieNutter</a> Read my blog post. :) The combat tutorial is really off-putting, and way too complicated. Not that the game is really worth it. <a href="http://twitter.com/JosieNutter/statuses/3171810856" class="aktt_tweet_reply">in reply to JosieNutter</a> <a href="http://twitter.com/GrantOnGames/statuses/3184431510" class="aktt_tweet_time">#</a></li>
</ul>
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		<title>A few hours with Star Ocean: The Last Hope</title>
		<link>http://games.grantroberts.com/?p=257</link>
		<comments>http://games.grantroberts.com/?p=257#comments</comments>
		<pubDate>Thu, 06 Aug 2009 17:51:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Liveblog]]></category>
		<category><![CDATA[Star Ocean]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=257</guid>
		<description><![CDATA[I admit it.  I never finished Star Ocean: Till the End of Time on the PS2.  I loved, loved, loved how detailed the universe was.  I loved most of the characters and the voice acting.  I loved the central conceit, and rather shocking revelation towards the end of the game.  [...]]]></description>
			<content:encoded><![CDATA[<p>I admit it.  I never finished <em>Star Ocean: Till the End of Time</em> on the PS2.  I loved, loved, <em><strong>loved</strong></em> how detailed the universe was.  I loved most of the characters and the voice acting.  I loved the central conceit, and rather shocking revelation towards the end of the game.  But I never finished it, for some reason &#8212; I think because it seemed like I was so underleveled towards the end of the game that I was just getting slaughtered by regular enemies, and I didn&#8217;t feel like grinding.  Which is pretty much exactly what happened to me during <em>Xenosaga Episode One: Der Wille zur Macht</em>.</p>
<p>So it was with some trepidation that I opened the three-disc (!) envelope from GameFly that contained <em>Star Ocean: The Last Hope</em>.  I had heard good things about it from a friend, and I was in the mood for another JRPG after <em>Persona 4</em> treated me so well.  But was I going to lose interest like I did with its predecessor?</p>
<p>The answer is &#8220;no&#8221; &#8212; I lost interest much, much quicker.</p>
<p>Thanks to <a href="http://www.youtube.com/user/KaddyGamer" target="_blank">KaddyGamer</a> for his <em>Star Ocean: The Last Hope</em> YouTube playthrough, which provided video evidence for several observations below. Now let&#8217;s get to it!</p>
<hr />
<p id="liveblog_entry"><span id="liveblog_timestamp"><span id="more-257"></span>Tue 11:30:38 PM</span> <span id="liveblog_notes">Let&#8217;s DO this, Square    Enix!  After eighty-two hours of <em>Persona 4</em>, I&#8217;m not afraid of you!</span></p>
<p id="liveblog_comments">And after about four hours of <em>Star Ocean</em>, I&#8217;m still not afraid.  In the meantime, I&#8217;ve also been giving <em>Persona 3: FES</em> another shot, after abandoning it at about the three-hours mark back in 2007.  It turns out that I would have been better off just playing through <em>Persona 4</em> again.  Or maybe I should finally cave and try <em>Blue Dragon</em>?  <em>Tales of Vesperia</em>?  I don&#8217;t know.  The bar has been set pretty damned high with <em>P4</em>.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:31:02 PM</span> <span id="liveblog_notes">I&#8217;m not wild about you showing    scenes from what appears to be the destruction of Earth in your pre-main menu    opening cinematic, though.  Not cool!</span></p>
<p id="liveblog_comments">This is something that I really don&#8217;t get with games &#8212; RPG&#8217;s in particular. I&#8217;ve already bought (or rented) your game. At this point, I would guess that at least 99% of people who buy RPG&#8217;s know <em>some</em>thing about the game before they begin playing. So why show a montage of your cutscenes at the beginning?<br /> <br /> I mean, I know that this is nothing new. Most movie trailers give away the entire movie in three minutes. But this is like buying a DVD and then having a trailer for the DVD play once you start the movie.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:32:40 PM</span> <span id="liveblog_notes">The &#8220;World Republic    Federation&#8221;, eh?  That must be the    short version.</span></p>
<p id="liveblog_comments">The <em>Star Ocean</em> series is usually pretty good about establishing jargon and seamlessly integrating it into conversations. But the initial use of &#8220;World Republic Federation&#8221; was an exception. It felt like someone saying &#8220;United States of America&#8221;.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:32:55 PM</span> <span id="liveblog_notes">Dude, Africa&#8217;s not messing    around!  They&#8217;re launching nukes all up    in South America&#8217;s grill!</span></p>
<p id="liveblog_comments">It&#8217;s always interesting to see how different franchises deal with the lesser developed continents in the future. In <em>Space Siege</em>, I made one of the five evacuation ships (the <em>Soyinka</em>) depart from Africa, and named it after <a href="http://en.wikipedia.org/wiki/Wole_Soyinka" target="_blank">Akinwande Oluwole &#8220;Wole&#8221; Soyinka</a>, the first African to win the Nobel Prize for literature. Just one of many tiny details that were a lot of fun to come up with for <em>Space Siege</em>, even if it never actually appeared in the game. But let&#8217;s not go there.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:33:10 PM</span> <span id="liveblog_notes">Why isn&#8217;t there any dramatic    music playing over this opening cinematic?</span></p>
<p id="liveblog_comments">I started to wonder if this was a bug after a while, as many of the opening cinematics had no auxiliary music.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:33:41 PM</span> <span id="liveblog_notes">The &#8220;WARP SUCCESSFUL&#8221;    vignette was pretty cool.</span></p>
<p id="liveblog_comments">At approximately 5:58 of <a href="http://www.youtube.com/watch?v=RCSrPhHHyI8" target="_blank">this video</a>, that is. I couldn&#8217;t help but smile at the joyous pseudo-NASA engineers rejoicing at the message on the screen. Good camera shake, too.</p>
<div class="wp-caption alignleft" style="width: 210px"><a href="http://games.grantroberts.com/images/reimi_big.jpg"><img title="Reimi" src="http://games.grantroberts.com/images/reimi.jpg" alt="Tue 11:35:16 PM : How long are you going to keep treating me like a child?  I guess about as long as youre wearing a pink ribbon in your hair and dressing like a waitress." width="200" height="200" /></a><p class="wp-caption-text">Tue 11:35:16 PM : &quot;How long are you going to keep treating me like a child?&quot;  I guess about as long as you&#39;re wearing a pink ribbon in your hair and dressing like a waitress.</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:35:55 PM</span> <span id="liveblog_notes">Really nice lighting in the    cutscene.  The lip-syncing?  Not so much.</span></p>
<p id="liveblog_comments">The lip-syncing itself wasn&#8217;t that bad &#8212; at least as far as matching up with the VO. But their facial animation in general was not particularly good.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:36:29 PM</span> <span id="liveblog_notes">Ah, overly complicated battle    music!  I should have been expecting    you, seeing as how this is a Star Ocean game.     I wonder if Motoi Sakuraba did the soundtrack.</span></p>
<p id="liveblog_comments">I&#8217;m referring to the battle theme from the <a href="http://en.wikipedia.org/wiki/Star_Ocean:_The_Second_Story" target="_blank">second <em>Star Ocean</em> game</a>, which has the rather awesome title of <a href="http://www.youtube.com/watch?v=w_oIhDKmeW4&amp;fmt=18" target="_blank">&#8220;STAB THE SWORD OF JUSTICE&#8221;</a>. Specifically, the breakdown at around 0:48 sounds like someone did a lot of coke and then rolled their elbows on a keyboard. The <a href="http://www.youtube.com/watch?v=0owDzYJYJyw&amp;fmt=18" target="_blank">main battle theme for <em>Till the End of Time</em></a> was just as&#8230; intense, but not quite as spastic.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:37:49 PM</span> <span id="liveblog_notes">I still can&#8217;t believe the main    character&#8217;s name is &#8220;EDGE MAVERICK&#8221;.</span></p>
<p id="liveblog_comments">One of the all-time great RPG names. And by &#8220;great&#8221; I mean &#8220;not great&#8221;. I&#8217;ve already <a href="http://twitter.com/GrantOnGames/status/2108786811" target="_blank">covered this</a> <em>extensively </em>on Twitter. And by &#8220;extensively&#8221; I mean &#8220;pithily piggybacking on a Mystery Science Theater 3000 joke&#8221;.<br /> <br /> Star Ocean has a history of going off the deep end with main character names, though &#8212; in <em>Till the End of Time</em>, we had &#8220;Fate Linegod&#8221; (rechristened as &#8220;Fayt Leingod&#8221; in the U.S.)</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:40:31 PM</span> <span id="liveblog_notes">This is a very complicated    opening battle tutorial.  I wonder if    they wouldn&#8217;t have been better off spreading it out among a bunch of    battles.  I also wonder if I&#8217;m going to    never feel in control of combat in this game, just like the PS2&#8217;s <em>Till    the End of Time</em>.</span></p>
<p id="liveblog_comments"><a href="#first_battle">See below.</a></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:42:39 PM</span> <span id="liveblog_notes">Not wild about the English    voices so far.  I wonder if I&#8217;ll get to    change that setting.</span></p>
<p id="liveblog_comments">The answer to this was, regrettably, no. Even if I hadn&#8217;t just finished <em>Persona 4 &#8212; </em>which featured the best voice acting I&#8217;d heard in an RPG since <em>Final Fantasy XII</em> &#8212; the English actors in <em>The Last Hope</em> would still have been terrible. I also had heard from my boss that it actually gets <em>worse</em> over the course of the game.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:45:07 PM</span> <span id="liveblog_notes">Heh.  The &#8220;Blindside&#8221; concept seems    like it&#8217;ll make combat feel even more chaotic.  Not exactly what I was looking for.</span></p>
<p id="liveblog_comments">And it didn&#8217;t really get better. I got a <em>little</em> better at executing them later, but once combat progressed beyond the first few &#8220;real&#8221; battles, I found I was spending more time trying to execute the perfect blindside than actually fighting.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:50:09 PM</span> <span id="liveblog_notes">I am just completely not    getting the &#8220;Long&#8221; Blindside.     Not a good sign.</span></p>
<p id="liveblog_comments">This was another problem, although again, if they had introduced these concepts over the course of real battles, it probably would have been easier to &#8220;get&#8221;.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:52:01 PM</span> <span id="liveblog_notes">Not good at all.  If I jump into the wall, my animation    &#8220;sticks&#8221; and I can&#8217;t move for three seconds.</span></p>
<p id="liveblog_comments">Considering the <a href="http://www.gamespot.com/news/6023327.html">history of <em>Star Ocean</em> and bugs</a>, I shouldn&#8217;t really have been surprised by this.  But in the opening battle tutorial? Yikes.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:52:19 PM</span> <span id="liveblog_notes">If I thought I could actually    perform well in combat without doing this tutorial, I&#8217;d skip it.  But somehow, I doubt I can.</span></p>
<p id="liveblog_comments">This turned out to not be true, which was disappointing.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Tue 11:56:37 PM</span> <span id="liveblog_notes">&#8220;How do we make enemies    lose sight of a character?&#8221;  Well,    maybe if you told me which direction to do your stupid Blindside move, I&#8217;d    have an answer for you.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:00:33 AM</span> <span id="liveblog_notes">Aaaaaand I died in the Battle    Simulator.  Do not want.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:02:57 AM</span> <span id="liveblog_notes">I really like the LCARS-style    animating textures on the floor of the battle simulation.</span></p>
<p id="liveblog_comments">I swear, I&#8217;m not really that much of a <em>Star Trek</em> nerd. Not that there&#8217;s anything wrong with <em>Star Trek</em> nerds. But in case you don&#8217;t recognize the term, <a href="http://www.lcars.org.uk/Adges%20Welcome.htm" target="_blank">here&#8217;s what I&#8217;m talking about.</a></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:03:14 AM</span> <span id="liveblog_notes">And I also like the &#8220;Rush    Combo&#8221; thing where you have to enter commands to do team attacks.  Very <em>FFX</em>-like.</span></p>
<p id="liveblog_comments">Although I quickly forgot about the ability to do the super attack things, because of:</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:05:10 AM</span> <span id="liveblog_notes">And there&#8217;s a &#8220;bonus    board&#8221; that offers meta-bonuses for combat&#8230; with four types of gems    that can fill it up, and the gems can merge into big gems, and you only l&#8230;    JESUS ENOUGH ALREADY!</span></p>
<p id="liveblog_comments">I think they introduced a few too many new combat variables this time around. Or, at least, too many for me.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:05:41 AM</span> <span id="liveblog_notes">I really prefer the way <em>Eternal    Sonata</em> handled battle tutorials.     Except, well, all the dialogue lasted about an hour for each one.  So like that, only more reasonable.</span></p>
<p id="liveblog_comments">For an example of this, see the 1:35 mark of <a href="http://www.youtube.com/watch?v=OxbR5TKpYlw&amp;fmt=18" target="_blank">this video</a>.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:08:56 AM</span> <span id="liveblog_notes">I think you should have given    me an achievement for finishing your battle simulator.</span></p>
<p id="liveblog_comments">Considering how freely other games seem to give out achievements these days, <em>The Last Hope</em> was awfully stingy. I only unlocked 1 out of its <a href="http://www.xbox360achievements.org/game/star-ocean-the-last-hope/achievements/" target="_blank">total of 50</a>.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:09:07 AM</span> <span id="liveblog_notes">And again, no sound or music in    space.  Is that intentional?  It seems weird.</span></p>
<p id="liveblog_comments">Before you e-mail me, I know that <a href="http://www.qrg.northwestern.edu/projects/vss/docs/space-environment/1-is-there-sound-in-space.html" target="_blank">sound doesn&#8217;t travel in space</a>. But with entertainment, you have to take certain liberties. I think the <em>Battlestar Galactica</em> &#8220;re-imagining&#8221; solved this problem well by making things mostly silent, but still audible.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:10:23 AM</span> <span id="liveblog_notes">I hope our space uniforms in    2087 are as cool as these look.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:10:41 AM</span> <span id="liveblog_notes">Stop casting the    &#8220;Lightspeed Kenny&#8221; guy.  He    can&#8217;t not sound like an archvillain.</span></p>
<p id="liveblog_comments">Otherwise known as <a href="http://www.imdb.com/name/nm0566332/" target="_blank">Michael McConnohie</a>. I intentionally didn&#8217;t cast him in <em>Space Siege</em> because his voice was <em>too</em> distinctive. Of course, then I cast <a href="http://www.imdb.com/name/nm0258268/" target="_blank">Richard Epcar</a> as one of the main characters, so maybe I should shut up.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:11:08 AM</span> <span id="liveblog_notes">OH JESUS CHRIST SHUT UP.  After Persona 4 voice acting, this is just    an abomination.</span></p>
<div class="wp-caption alignright" style="width: 310px"><a href="http://games.grantroberts.com/images/StarOcean_UI.jpg"><img title="UI" src="http://games.grantroberts.com/images/StarOcean_UI_small.jpg" alt="Wed 12:11:57 AM : Oh god, the UI is... bright and busy." width="300" height="225" /></a><p class="wp-caption-text">Wed 12:11:57 AM : Oh god, the UI is... bright and busy.</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:13:09 AM</span> <span id="liveblog_notes">LIKE: How World War III    happened.  Very nice.</span></p>
<p id="liveblog_comments">I don&#8217;t remember what it was, but a quick GameFAQs search turns up <a href="http://www.gamefaqs.com/console/xbox360/file/946860/55944" target="_blank">this</a>: <em>&#8220;The third global military conflict in Earth&#8217;s history, fought in A.D 2064 between the World Republic Federation and an alliance of opposing nations after a fracturing of views over space-development rights. An initial attack with electromagnetic weapons designed to disable information networks and paralyze urban areas triggered a malfunction in unmanned drone bombers, causing them to launch nuclear missiles at cities. The chaos that prevailed over the next few hours resulted in the widespread use of weapons of mass destruction in retaliation, devastating the planet&#8217;s environment and putting the human race in danger of total annihilation. A cease-fire agreement was signed between both sides two weeks later in the interest of preserving mankind, marking an official end to the war.&#8221;</em></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:13:19 AM</span> <span id="liveblog_notes">DISLIKE: How scrolling too far    to the bottom resets the text window to the top.</span></p>
<p id="liveblog_comments">Totally don&#8217;t understand UI decisions like this one. If you hold down the &#8220;scroll down&#8221; button (or direction?), the view resets to the top of the text after a very brief delay at the bottom. Why would anyone ever use that &#8220;feature&#8221;?</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:14:30 AM</span> <span id="liveblog_notes">I&#8217;ve always loved the    incredible level of detail that Star Ocean games have &#8212; specifically, their    &#8220;dictionaries&#8221;.  Coming up    with all this stuff must be a lot of fun&#8230; at first.</span></p>
<p id="liveblog_comments">I certainly enjoyed doing it on <em>Space Siege</em>, although none of it ever saw the light of day. You can see some of it at <a href="http://grantroberts.com/work" target="_blank">http://grantroberts.com/work</a>.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:17:17 AM</span> <span id="liveblog_notes">LOVE: The &#8220;Synopsis&#8221;    section of the menu.  More games should    have this.  Love it.</span></p>
<p id="liveblog_comments">This is essentially just a brief summary of the game so far. In addition to providing a valuable resource to someone who hasn&#8217;t played in a while, this is also useful to get the developers&#8217; take on what actually happened.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:17:41 AM</span> <span id="liveblog_notes">Especially when I&#8217;m too busy    wrinkling my nose at the voice acting and taking notes to pay as close    attention to the cutscenes as I should.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:18:24 AM</span> <span id="liveblog_notes">Ooooo, &#8220;Battle    Trophies&#8221;.  I like it.  Looking forward to collecting these.</span></p>
<p id="liveblog_comments">They&#8217;re kind of like mini-achievements, which is good, since regular achievements are pretty hard to come by. Plus, each character has their own 100 &#8220;battle trophies&#8221;. It&#8217;s a pretty awesome idea &#8212; one of the few that I found in my admittedly limited time playing this game.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:21:58 AM</span> <span id="liveblog_notes">Wow, I can rename the main    character.  But I don&#8217;t want to,    Square Enix.  You&#8217;ve made your bed.</span></p>
<p id="liveblog_comments">I don&#8217;t really get why games with voice acting let you do this. Well, okay. In <em>Dragon Quest VIII</em>, I guess the series had a history of the silent, nameless protagonist, so having the other characters call him &#8220;guv&#8221; worked. But EDGE MAVERICK talks all the time. So replacing his name doesn&#8217;t make a lot of sense to me.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:26:20 AM</span> <span id="liveblog_notes">Hey, cool.  Space bathroom and shower.  Where are the three seashells?</span></p>
<p id="liveblog_comments">The legacy of <em><a href="http://www.youtube.com/watch?v=rBI8uCKi2lI&amp;fmt=18" target="_blank">Demolition Man</a></em> lives on.</p>
<div class="wp-caption alignleft" style="width: 310px"><a href="http://games.grantroberts.com/images/StarOcean_Chairs.jpg"><img title="Chairs" src="http://games.grantroberts.com/images/StarOcean_Chairs_small.jpg" alt="Wed 12:28:29 AM : How exactly does one sit in these chairs?" width="300" height="208" /></a><p class="wp-caption-text">Wed 12:28:29 AM : How exactly does one sit in these chairs?</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:30:41 AM</span> <span id="liveblog_notes">Oh, this voice acting is going    to be a problem.  I don&#8217;t know if I can    do this.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:31:26 AM</span> <span id="liveblog_notes">Okay, I changed my mind.  I want Earth to blow up.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:31:58 AM</span> <span id="liveblog_notes">What are you standing in front    of, girl?  A green screen?</span></p>
<p id="liveblog_comments">The above entries were all in reference to the introduction of &#8220;Welch&#8221; (which you can, but probably shouldn&#8217;t watch at 4:36 of <a href="http://www.youtube.com/watch?v=GcYFwEQkyKk" target="_blank">this video</a>), which pretty much singlehandedly soured me on the game. The voice acting and characterizations were already pretty bad, but this was beyond the pale.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:34:17 AM</span> <span id="liveblog_notes">And what are you wearing,    exactly, &#8220;Captain Almedio&#8221;?</span></p>
<p id="liveblog_comments">He&#8217;s also in the video I just linked. I can understand wanting your space heroes to look cool and distinctive, but considering how much effort they put into maintaining a veneer of realism in the <em>Star Ocean</em> series, some of their character designs were just ridiculous.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:35:35 AM</span> <span id="liveblog_notes">And the parade of godawful    facial hair continues.  Although I    guess if you look back at the Civil War, there was some pretty horrible    facial hair there.</span></p>
<p id="liveblog_comments">There are no images of &#8220;Captain Grafton&#8221; that I can find, which is probably for the best. Sufice it to say that he had a spectacular mustache. I think he&#8217;s at the tail end of the video above.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:38:43 AM</span> <span id="liveblog_notes">Why was that post-wormhole    180-degree camera spin necessary?  Urk.</span></p>
<p id="liveblog_comments">Upon rewatching it (at 2:05 of <a href="http://www.youtube.com/watch?v=YafZsbGRq0Y" target="_blank">this video</a>), it&#8217;s more like a 720-degree spin.  Still&#8230; urk.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:41:59 AM</span> <span id="liveblog_notes">This is a very intense,    story-rich cutscene&#8230; that is significantly undermined by the captain&#8217;s face    not budging an inch while he&#8217;s barking out orders.</span></p>
<p id="liveblog_comments">The cutscenes in general suffered greatly from the dichotomy between their technical detail (which was amazing) and, well, the rest of it. Timing, animations, etc. were nowhere near as good as that found in, like, <em>Vagrant Story</em>.<br /> <br /> The &#8220;captain&#8217;s face&#8221; issue starts at about 4:30 of <a href="http://www.youtube.com/watch?v=YafZsbGRq0Y" target="_blank">this video</a>.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:43:13 AM</span> <span id="liveblog_notes">I guess it wouldn&#8217;t be a Star    Ocean game without a crash landing on an undeveloped planet.  So will I be spending three hours here or    forty?</span></p>
<p id="liveblog_comments">I&#8217;m referring to <em>Till the End of Time</em> again here, of course. I could never tell if I liked that game&#8217;s structure or not &#8212; you start on one planet, unexpectedly end up marooned on another for five hours, and then spend the bulk of the game on a third planet. It was pretty surprising, and I liked that the game wasn&#8217;t just zipping from planet to planet like <em>Mass Effect</em> / <em>KotOR</em>, but the game&#8217;s universe was so rich with detail that I wanted to explore more locations.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:44:14 AM</span> <span id="liveblog_notes">Why do I have to switch to    &#8220;run&#8221; mode every time I&#8217;m navigating an area?  What possible purpose could that serve?</span></p>
<p id="liveblog_comments">This was another horrible decision. Maybe I just didn&#8217;t play through enough of the game to see what the point was of having to &#8220;walk&#8221; every time I enter a new screen? I don&#8217;t know. But still. It&#8217;s 2009. Let me navigate through your areas in a consistent way, please. If <em>Final Fantasy XIII</em> does this, I don&#8217;t know what I&#8217;ll do.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:46:34 AM</span> <span id="liveblog_notes">&#8220;Crowe F. Almedio&#8221;    sounds like an anagram for something.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:48:01 AM</span> <span id="liveblog_notes">Here are some: &#8220;Decimal    Woofer&#8221;; &#8220;Reclaimed Woof&#8221;; &#8220;A Mediocre Fowl&#8221;;    &#8220;Deface Oil Worm&#8221;; and, of course, &#8220;Camel Firewood&#8221;.</span></p>
<p id="liveblog_comments">All found through <a href="http://wordsmith.org/anagram/">http://wordsmith.org/anagram/</a>, of course.</p>
<div class="wp-caption alignright" style="width: 322px"><a href="http://games.grantroberts.com/images/StarOcean_HDR_Big.jpg"><img title="HDR" src="http://games.grantroberts.com/images/StarOcean_HDR.jpg" alt="Wed 12:53:24 AM Wow, thats some serious HDR.  Or bloom.  Or whatever." width="312" height="420" /></a><p class="wp-caption-text">Wed 12:53:24 AM Wow, that&#39;s some serious HDR.  Or bloom.  Or whatever.</p></div>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 12:55:04 AM</span>  <span id="liveblog_notes">Very cool animation on the    post-use save point.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 1:01:04 AM</span> <span id="liveblog_notes">Think how much cooler it would    have been to pick up this sword and start fighting giant alien insects if the    &#8220;Battle Tutorial&#8221; hadn&#8217;t already shown me using one.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp"><a id="first_battle" name="first_battle"></a>Wed 1:02:00 AM</span> <span id="liveblog_notes">Okay, so my first    &#8220;real&#8221; fight went really smoothly, and doing Blindsides was much,    much easier.  That whole initial    &#8220;Battle Tutorial&#8221; section should not have been there &#8212; or, at    least, it should have been opt-in instead of forcing me into it.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 1:03:21 AM</span> <span id="liveblog_notes">This is strange.  Is it a bug?  After the fight&#8217;s over, and the victory    screens have disappeared, &#8220;Edge&#8221; (still not comfortable with it) is    just standing there with nothing else on the screen.  I guess I&#8217;ll push &#8220;A&#8221;, then&#8230;</span></p>
<p id="liveblog_comments">I never did get used to this. I guess they just wanted you to have an opportunity to look at the characters posing before going back to the map? But it still felt like innovation for the sake of innovation.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 1:08:02 AM</span> <span id="liveblog_notes">Ah, sweet!  Interruptions!  I mean, the voice acting is pretty    wretched.  But at least they have an    interruption system.</span></p>
<p id="liveblog_comments">At 8:25 of this video. Man, I&#8217;d love to work on a game that actually had working crosstalk someday. It feels like one of the last frontiers to conquer in video game dialogue.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 1:10:14 AM</span> <span id="liveblog_notes">I kind of don&#8217;t want anyone to    join my party.  The combat was pretty    fun by myself.  I don&#8217;t want to have to    worry about the bow-wielding fairy girl with her armored pink high heels.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 1:11:24 AM</span> <span id="liveblog_notes">I think it would have been    pretty cool if the two characters were unable to fit through a door because    their giant sword and bow blocked their exit.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 1:13:17 AM</span> <span id="liveblog_notes">Well, it&#8217;s just starting to get    good, but I&#8217;ve got to go to bed.  I    think once we get rid of all the annoying characters (I give the annoying    mustache superior officer about 10 hours, 15 tops before his ship is destroyed),    the cutscenes should be a lot more bearable.     For now, though, it&#8217;s save point time, followed by bedtime.  Good night!</span></p>
<hr />
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 9:51:18 PM</span> <span id="liveblog_notes">This game certainly is gorgeous, I&#8217;ll give it that.  The water is particularly nice.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 9:54:09 PM</span> <span id="liveblog_notes">&#8220;Diligence! Diligence!&#8221; Um&#8230; virtues of the Gargoyle race from    Ultima VI! Concepts that Persona 4 probably handled better than you!</span></p>
<p id="liveblog_comments">This is one of the things Reimi says as a victory quote. Not very good translation, especially considering how colloquial her character is in most other situations.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 9:57:25 PM</span> <span id="liveblog_notes">VA: &#8220;It looks like a s****y Wii game blown up.&#8221;  I think she&#8217;s exaggerating a bit.</span></p>
<p id="liveblog_comments">This is my fiancée, <a href="http://loveb.ug" target="_blank">Virginia</a>. I&#8217;m not really sure why she thought the game didn&#8217;t look good, as I think it&#8217;s one of the more impressive games I&#8217;ve ever played, visually.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 10:06:34 PM</span> <span id="liveblog_notes">Reimi: &#8220;I&#8217;m so glad everyone&#8217;s safe!&#8221;     Uh, did you not notice your childhood sweetheart lying in a pool of    his own gore over there?</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 10:11:19 PM</span> <span id="liveblog_notes">I kind of like how an enemy has moved off the path so I can&#8217;t get    him.  But I wonder if that&#8217;s going to    get annoying later on.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 10:32:42 PM</span> <span id="liveblog_notes">Starting to feel like I&#8217;m a little more in control of combat, if only    because I&#8217;m jumping around a lot more.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 10:42:30 PM</span> <span id="liveblog_notes">I was just about to complain about the female characters always having    lower defense than the males, but I see that Reini has a 50% higher defense    than I do.  Never mind, I&#8217;ll shut up.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 10:57:08 PM</span> <span id="liveblog_notes">There has to be another way to get my health back, right?  I&#8217;m completely out of blueberries.</span></p>
<p id="liveblog_comments">There wasn&#8217;t. This whole first area seemed like it needed another two or three balancing passes.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:03:07 PM</span> <span id="liveblog_notes">I&#8217;m getting a ton of &#8220;battle trophies&#8221;, but no achievements    yet.  Talk about stingy.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:04:34 PM</span> <span id="liveblog_notes">Weird decisions on map markings.     Every place you can jump up (or down) is marked, but not which    direction you move in.  There are    symbols that aren&#8217;t explained anywhere.     And yet, so much of the game IS explained in other areas.  Just strange.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:08:24 PM</span> <span id="liveblog_notes">I feel like the bonus board breaking should be accompanied by a    glass-smashing sound.  Much like the    one that surely accompanied someone smashing my rear passenger vent window    this morning.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:18:27 PM</span> <span id="liveblog_notes">Ugh.  So I gave the guy lying on    the beach a wide berth so I could keep exploring&#8230; and I trigger the    cutscene anyway.  Booooo.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:20:16 PM</span> <span id="liveblog_notes">I like the two kids wordlessly saluting the dead guy.  Nice touch.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:20:36 PM</span> <span id="liveblog_notes">Oh jesus, elf ears?  Seriously?</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:21:46 PM</span> <span id="liveblog_notes">Although I like that the goddamned elf prince has a translator.  Another nice touch.</span></p>
<p id="liveblog_comments">The above three comments start at around 3:10 of <a href="http://www.youtube.com/watch?v=DF000GtFaco" target="_blank">this video</a>. Again, technically beautiful cutscenes marred by  unfortunate character decisions.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:26:27 PM</span> <span id="liveblog_notes">Another combat that felt completely out of control.  Apparently he had armor that I was able to    break?  Sure, I guess, but why did it    take me until 90% of the way through the fight to break it?  Was it by design?  Or was I just doing it wrong?</span></p>
<p id="liveblog_comments">After watching KaddyGamer defeat this boss (at the end of the above video), I realized that yes, that&#8217;s the way the fight was supposed to go. I guess I&#8217;m just used to fights like this featuring a character shouting something about <a href="http://www.youtube.com/watch?v=wk5Zf-XWyHM">not attacking while the dragon is in mist form</a>, or <a href="http://www.youtube.com/watch?v=02n9CrDiol0" target="_blank">waiting for the tail to lower</a> so the machine doesn&#8217;t retaliate with its laser attack, or <a href="http://www.youtube.com/watch?v=uReXlUqPtK0" target="_blank">hitting the orbs</a> so they change from red back to blue, or something.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:27:33 PM</span> <span id="liveblog_notes">Very cool ittle device that EDGE MAVERICK uses to store the meteor bit.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:27:54 PM</span> <span id="liveblog_notes">&#8220;Faize Sheifa Baleth&#8221;?     TO THE ANAGRAM SITE!</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:29:48 PM</span> <span id="liveblog_notes">&#8220;A Sizeable Heath Fife&#8221;; &#8220;Azalea Beef Fish Hit&#8221;;</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:30:01 PM</span> <span id="liveblog_notes">And, of course, &#8220;If Fez, Sheathe Labia&#8221;</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:35:36 PM</span> <span id="liveblog_notes">Dude, if I don&#8217;t get to fly that &#8220;Sol&#8221; thing by the end of    this game, I&#8217;m going to be pissed.</span></p>
<p id="liveblog_comments">As seen at 2:40 of <a href="http://www.youtube.com/watch?v=Mlk66COUYzI" target="_blank">this video</a>.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:39:13 PM</span> <span id="liveblog_notes">Definitely like that you can set individual skills to &#8220;off&#8221; in    battle so as to not waste MP.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Wed 11:42:17 PM</span> <span id="liveblog_notes">Every time I hear &#8220;Maybe now I can be some help to everyone&#8221;, I    shake my head in exasperation.  Strong    female characters, please!  Even the    innkeeper and the secret coward in Persona 4 weren&#8217;t emo martyrs all the    time.  MAN UP, REIMI.</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Thu 12:02:15 AM</span> <span id="liveblog_notes">That&#8217;s it for tonight.  This game    seems like it&#8217;s going to have some significant pacing issues, but we&#8217;ll see,    I guess.</span></p>
<p id="liveblog_comments">Yes, we will see &#8212; after this stretch, my patience grew very thin.</p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Thu 11:14:17 PM</span> <span id="liveblog_notes">Come on, the shop screen doesn&#8217;t show me how much of an object I already    have?  What is this, 1988?</span></p>
<p id="liveblog_entry"><span id="liveblog_timestamp">Thu 11:18:59 PM</span> <span id="liveblog_notes">Very cool interior in the Exploration Base.  It&#8217;s so nice to see a sci-fi world where    nothing is DARK or GRITTY.</span></p>
<hr />
<p>And that&#8217;s how my time with <em>Star Ocean: The Last Hope</em> ends &#8212; once I got back to the base, I just kind of lost my momentum. Maybe I just didn&#8217;t have any interest in continuing to experience the bad voice acting. Maybe it&#8217;s because I was distracted by other games (namely, the <em>Final Fantasy IV: The After Years</em> episodes). But I don&#8217;t think I&#8217;ll be going back.</p>
<p>This is the second JRPG this year that I&#8217;ve just kind of lost interest in. I made it through more of <em>Eternal Sonata</em>, but I felt the same way about that game that I did about<em> The Last Hope</em>: after <em>Persona 4</em>, you RPG&#8217;s are going to have to work a lot harder for my affection.</p>
<p>See you next time.</p>
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		<title>The only thing GameStop doesn&#8217;t fail at</title>
		<link>http://games.grantroberts.com/?p=216</link>
		<comments>http://games.grantroberts.com/?p=216#comments</comments>
		<pubDate>Sat, 25 Jul 2009 22:46:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[GameStop]]></category>
		<category><![CDATA[caveat emptor]]></category>

		<guid isPermaLink="false">http://games.grantroberts.com/?p=216</guid>
		<description><![CDATA[
&#8230;is failing.
So I&#8217;ve got an upcoming trip to the east coast.  I don&#8217;t know how I keep ending up going back to Northern Virginia every summer, when one of the main reasons I moved away from the area was to get away from Northern Virginia summers.  But I do not argue.
Since this is [...]]]></description>
			<content:encoded><![CDATA[
<p>&#8230;is failing.</p>
<p>So I&#8217;ve got an upcoming trip to the east coast.  I don&#8217;t know how I keep ending up going back to Northern Virginia every summer, when one of the main reasons I moved away from the area was to get away from <a href="http://www.weather.com/weather/wxclimatology/monthly/graph/22030" target="_blank">Northern Virginia summers</a>.  But I do not argue.</p>
<p>Since this is the first of five trips of 2,000 or more miles in the next five months, I decided to swing by GameStop to see if they had any DS games for the trip.  Specifically, I&#8217;ve heard good things about <a href="http://www.gamerankings.com/ds/942423-dragon-quest-v-hand-of-the-heavenly-bride/index.html" target="_blank"><em>Dragon Quest V</em></a> and <a href="http://www.gamerankings.com/ds/954869-shin-megami-tensei-devil-survivor/index.html" target="_blank"><em>Shin Megami Tensei: Devil Survivor</em></a>.  So after picking up my fiancée&#8217;s shoes from the shoe repair shop, I paid a visit to our local overpriced mall.</p>

<div class="wp-caption alignleft" style="width: 290px"><img class=" " title="DQIV^H^HV" src="http://games.grantroberts.com/images/dsiv.jpg" alt="Dragon Quest V.  Wait, IV.  Whatd I say?" width="280" height="280" /><p class="wp-caption-text">Dragon Quest V.  Wait, IV.  What&#39;d I say?</p></div>

<p>I didn&#8217;t see either of the games on the wall at GameStop, so I figured I&#8217;d ask the clerk &#8212; who had just finished extolling the virtues of how awesome it is to save $2 by purchasing the used version of a game, then sell it back the next day and buy something else.  Used, of course.</p>
<p>As of this writing, I have never lost my cool and yelled at employees who suggest this &#8212; after all, they probably have no idea that neither developers nor publishers make any money off used game sales.  But it&#8217;s still pretty frustrating.</p>
<p>Anyway, I successfully talked the customer out of <a href="http://www.gamerankings.com/xbox360/942291-lost-via-domus/index.html" target="_blank"><em>Lost: Via Domus</em></a> and into <a href="http://www.gamerankings.com/xbox360/939933-fallout-3/index.html" target="_blank">Fallout 3</a>, and proceeded to inquire about the availability of my two targets.</p>
<p>First of all, <em>Devil Survivor</em> was sold out.  The closest copy?  <a href="http://maps.google.com/maps?f=d&amp;source=s_d&amp;saddr=600+Pine+St,+Seattle,+WA+98101-3700+(Pacific+Place+Shopping+Center)&amp;daddr=126+SW+148th+St+%23+120,+Burien,+WA+98166-1984+(Gamestop)&amp;hl=en&amp;geocode=FSSB1gIdM0-1-CFZSRcnbO4bFQ%3BCSH4DHtBGqq3Fb5X1AIdi1O1-CGuszG9MNFplQ&amp;mra=pe&amp;mrcr=0&amp;sll=47.464636,-122.278283&amp;sspn=0.414068,1.005249&amp;ie=UTF8&amp;z=12" target="_blank">20 minutes south in Burien</a>.  Strike one.</p>
<p>However, they did have a copy of <em>Dragon Quest</em>.  So the employee took his unfortunate blond dye job to the back to grab it for me.  He comes back, box in hand, and proceeds to ring me up.  I swipe my card and am about to sign when I notice that he&#8217;s grabbed a copy of <em>Dragon Quest IV</em>, and not <em>V</em>.  Strike two.</p>
<p>I point out that he&#8217;s brought me the wrong game, at which point he mumbles something about not being able to read properly, and some other such nonsense.  He then tells me to sign for the purchase anyway.  Uh, no, I don&#8217;t think I&#8217;ll be doing that.  Strike three.</p>
<p>He continues to cancel the transaction, but not before <em><strong>turning the signature capture device around, taking the little pen, scribbling a fake signature, and hitting &#8220;Accept&#8221;</strong></em>.  Strike four, five, six, and seven.</p>
<p>I mean, sure, retail is hard.  Maybe it&#8217;s easier to to a refund of something that someone&#8217;s actually signed for.  But you don&#8217;t just do that, right?  Or is my inner old man showing?</p>
<p>So I assume I&#8217;ll have a refund on my statement the next time I look.  Maybe not.  Maybe I&#8217;ll have one more reason to hate GameStop on Monday morning.</p>
<p>Oh, and they didn&#8217;t have <a href="http://www.amazon.com/Dragon-Quest-Heavenly-Bride-Nintendo-DS/dp/B001NJMMHG" target="_blank"><em>Dragon Quest V</em></a>, either.  Apparently it&#8217;s been discontinued.  Helloooooooo, Amazon.</p>
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